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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

JoshHartley

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  1. Thank you for the feedback it's greatly appreciated
  2. From the album Hamster Tower Defence (work in progress)

    Just a little mess around picture by our artist.

    © Mithidian

  3. From the album Hamster Tower Defence (work in progress)

    Just a couple of quick sketches of our main character, putting a name and face to our IP

    © Mithidian

  4. This looks great! I can't wait to give it a try, nice work!
  5. As its been put by everyone else, you should be fine as long as your project is inspired by the other game, as long as you aren't taking any of the IP from the game i.e graphics, story, music, sound effects then you're safe because its just styled similar to the game that inspired the creation of your project.
  6. thank you all for you're input, It is greatly appreciated.
  7. Ah, like a instant messaging auto-reply, thanks for the idea.
  8. Im not completely new in game development, I am just new to programming. Thank you for the text game, I will definately look to explore that possibility. thank you for commenting.
  9. I would really like to program games i want to start out small but I don't want to use a program like gamemaker because I want to create the script myself. thank you for replying.
  10. Hey, i have been doing C++ for a month or so and I think I have the basics down, I use Microsoft Visual C++ 2010 Express and I have done numerous tutorials and I feel I have got most of the basics down, I want to know what I should do next, The most advanced code I have done to date is an improvised number game using the input and output stream and #include <ctime> ( I did this on Bloodshed C++ compiler but when I realised it was outdated and there was little to no support I decided to use Microsoft's). Please can you tell me what I should do next and how I should do it. Thank you, Josh
  11. Hey, I am asking you to give me an idea of whether it would be worthwhile going into the games industry. I am currently 16 years old and i am about to finish school in easter. I have sent off an application form to go to my local college on a game development course. http://www.grimsby.ac.uk/index.php?level=186000207699932&category=293 I have been working on projects for an estimated 3 years now, I will give a list of projects I have worked on. Project Ninjastar (Third person shooter) - 2 years http://code.google.com/p/project-ninja-star/ Reborn Future (MMORPG) - 6 months http://www.rebornfuture.com Apocalyptus (Horror Based First Person Shooter) - 3 months www.apocalyptus.moonfruit.com [Current Project] Unity 3d game Mechsmoke (Shooter) https://dl.dropbox.com/u/14167855/Mech%20Smoke/MechSmoke_016.html Please can people tell me whether you think I can make it in the game industry. Also, can you give me information on what to do. Thanks for reading, Josh
  12. Wood Flinger SplinterDisk Log Lugger