jniblick

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About jniblick

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  1. I am looking for a basic idea for a command line text parser. I am really just looking for a basic idea for now and I will build upon it as necessary. You have helped me all to that extent and for that I thank you.
  2. I am looking to build a very simple command line parser that will work in a similar manner to that of Zork and take input from the player and respond without the need to hard code all the different possible outcomes. I want to build something very simple that breaks down the string into tokens and then compares those tokens to words that the game recognizes. I do not know how to do this.
  3. I have been working for a little while now on a text based adventure game in the vein of Zork, and I have gotten to the point where I need a text parser. I naturally went online and looked for a tutorial on building one, but I came up short. I was dearly hoping that someone here could give me the basics on building a text parser and help me get my project going. Thank you.
  4. Installing the newest DirectX SDK?

    Thank you all for the helpful information.
  5. Installing the newest DirectX SDK?

    Will I still be able to develop and release DirectX Games using DirectX SDK 2010? Will there be any compatibility issues?
  6. I'm sure that this is a simple explanation, but I really need to know how one would go about installing the new DirectX SDK. I was reading on the MSDN Website that the DirectX SDK is now included with the Windows SDK. How do I go about installing the DirectX libraries into Visual Studio 2010?
  7. I am a seventeen year old game designer who is looking to break into the field. I have experience and I am starting a project on Kickstarter to raise some money for project fees. I need to raise this money to cover things like Visual Studio Pro, a Mac, in order to release iPhone games, etc. I don't have a url for my Kickstarter project yet because they haven't green lighted it yet. I am simply trying to build enthusiasm and possibly sway people to my side.
  8. SFML app crash

    I didn't even realize it was possible to submit an app to the appstore unless you had written it in ObjectiveC. Did you use some sort of conversion or straight C++ code?
  9. I believe that this post belongs in the Game Programming section of the forums.
  10. Multidimensional Arrays for a Rogue-Like Map?

    I am thinking of using a 2d array in the style of... [CODE] char mapBuild[4][4] = {{###$},{####},{##@$},(##$#}}; [/CODE] I don't know what kind of code I would to print that array onto the screen.
  11. Video Game Programming as a Hobby

    The best way to start programming games is by buying a book on the programming language of your choice and reading through it. I would suggest Python or C# because they are both fairly easy to learn and fairly powerful. There are also multimedia libraries available for use for both C# and Python. You should begin by building basic console games and slowly work your way up to more challenging applications like those involving graphics and simple AI. From there, the sky is the limit. You can learn C++ for a little added flexibility or keep working with the language you already have learned.
  12. I am working on a rogue-like RPG and have come to the point where I want to display a map. My first idea was to use a multidimensional array of characters, but I don't know how I would display them and Google hasn't been helping. I am wondering if there might not be an easier method.
  13. No match for != operator in Code::Blocks

    Thank you all so much for the help.
  14. No match for != operator in Code::Blocks

    I tried including the string header, and got the same error message.
  15. Can someone who knows C++ better than I do please read through my code and tell me what I'm doing to keep getting this error. [CODE] #include <iostream> using namespace std; string nameCharacter(string name); int main() { string charName; cout << "Hello world!" << endl; cout << "Please enter your character's name..." << endl; cin >> charName; return 0; } string nameCharacter(string blankName) { string charName; charName = blankName; string endCharName = NULL; if (charName != NULL) { endCharName = charName; return charName; } else { cout << "Error" << endl; } } #include <iostream> using namespace std; string nameCharacter(string name); int main() { string charName; cout << "Hello world!" << endl; cout << "Please enter your character's name..." << endl; cin >> charName; return 0; } string nameCharacter(string blankName) { string charName; charName = blankName; string endCharName = NULL; if (charName != NULL) { endCharName = charName; return charName; } else { cout << "Error" << endl; } } [/CODE]