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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Dwarf King

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  1. And here why all talks Unity and UE4 they could go for a fine rendering engine like Ogre3D or a full game engine for free Torque 3D   Both tools are given to you under the very liberal MIT license. No royalties, no pay per seats. Of course one would need to put in a bit more efforts and work to make it all click together but that would also make the user/developer develop some very useful skills along the way/trip :D
  2.   You forgot the founder of Epic Games :D   Here is a list with some more: http://www.bloomberg.com/ss/09/05/0522_no_college_ceos/1.htm   Ahh what the hell here is an even bigger list: http://www.collegedropoutshalloffame.com/   Have fun with the reading and remember that failure is the mother to success :P
  3. Perhaps this: http://torque3d.org/   It runs on Win and Linux and some extend Mac.
  4. Yawn, yawn... yet another academic research paper which will in no way resemble the truth, but merely just the view of the questions asked... Sigh :rolleyes:
  5.   Your wife sounds very charming and supporting...
  6. Happy new year!
  7.   It requires knowledge to understand outstanding know how work   Forgive her as she does not have the knowledge to judge your work
  8.   But you are missing a Torque 3D MIT review!!!   Oh no!!! Here is the linky linky to a download.
  9.  I read this long time ago: http://blog.digitaltutors.com/unreal-engine-4-vs-unity-game-engine-best/
  10.   Well look no further my friend. Torque 3D MIT is the answer
  11.   That... that cannot be a CS graduated person who interviewed you.
  12.   Nope it is not. For such an engine you would need to get Torque 3D MIT an engine running on Linux and Windows PC. Read more here.   That is an open source game engine.   UE4 offers you the source code and the game engine as a tool as long as you agree upon the UE4 license. An open source game engine under the MIT license demands nothing and you are free to use the tech as you wish.
  13.   That is weird. I have done many blueprints spawners(even randoms to make levels more fun) in UE4 and it never crashed for me.    As a side note I would like to point out that making Spawners in code/script is way easier in Torque 3D compared to work in C++ in UE4 UE4 Blueprint is also much more speedy to use in UE4 than C++. I guess all the scripting languages from various engines and the UE4 Blueprint has made me a bit lazy... I am perhaps one of those who find Scripting/coding gameplay stuff and events in C++ a weird choice.... C++ should stick to the engine and more speedy solutions such as Blueprint and light scripting languages are more fit for the gameplay and events etc. etc. Less focus on syntax and more on the development of the game.   However still an interesting and needy read though.   Also which version of the UE4 is used when seeing crashes with Blueprint spawners?