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About DevDave

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  1.   Thank you!   This is what I was looking for. I love the movie script analogy because I think that it most accurately describes my situation. Of course, while 'filming' some of the script will be changed, but the script 1.0 is done.    So, seeing as I have no actual development experience, I should find a team of (possibly independent) developers and then find an individual or company to sponsor the resources for the development? I am aware that if someone invests the money for the production, it is likely that they'll be asking for something around 99% return on all future profits, but I don't care; the important thing is that my name/logo appears on the finished game. I've come to realize that good ideas for games are actually extremely easy to come by, it's the implementation and good management of opportunity cost that makes the difference.   Best, DevDave
  2.   That depends. What is your business idea for when the game is done?  You assume we know, but we don't.  We can't. Some possible business ideas: - Self-publish, making this game your source of income - Self-publish as a sideline while continuing your current career - Self-publish as the first game of your new business (your own game company, a developer-publisher) - Pitch the game to established publishers, with a view towards becoming a developer (your own game company, a developer) - Pitch the game to established publishers, then take the money and retire on a South Pacific island while you're still young   What steps you should take next depend on what your business idea is.  Most likely, you should start by writing a business plan. As such, I don't think this is a Production And Management question.  I think it's a Business question, so I'm moving this to the Business forum.     Thank you, Tom. Your insight has been very helpful.   Please let me elaborate further on these possible scenarios so you can gain a better understanding on what I'm actually asking.   Firstly, if I had the resources to complete the game myself I would definitely launch my own game development company. I'd market the sh*t out of the game, starting with a full-blown trailer on YouTube, followed by handing out early/closed beta's of the game to video game review websites/magazines. I'm fortunate enough to have some connections in that department, so it shouldn't be a problem. My plan would be to generate lots of buzz for the game before its release (the details of how to do this I will not share publicly).   It would be nice if the game went on to generate a gazillion dollars so I could buy my private island in the Caribbean and sit on the beach smoking grass all day. But that's not going to happen. I might be relatively young, but I'm not a fool.    I guess that with these hundreds of pages of data that I have compiled, I'm already making these assumptions: A) I will not, in the foreseeable future, be able to afford developing this game independently. B) It will be close to impossible to find a team willing to put in months of hard work for a 'possible' future paycheck.  C) If economical shortcuts are taken during the production of this game, the whole thing will fall apart and will not generate enough revenue to cover all the costs.   So, I guess my real question is: If I want to see this game get developed, what should I do? Who should I contact?  I'm pretty sure you can't just show up at a game development company and give them the game design and say "Make this for me!"
  3. Hey y'all.   So about a year ago I had a really, really good idea for a game that, from a marketing perspective, could really take off on the market due to the fact that it fits current gaming trends. Not only that, but it was also on a genre/topic that I am extremely passionate about and would fill my little young heart with immeasurable joy and satisfaction. In addition, it would contain some doable game play elements which are pretty damn original and gamers, such as myself, would love.   It only took about 5 minutes of browsing online until I found that one can not simple jump into game development with an idea and a couple thousand $$$. I was heartbroken :(   Nevertheless, I started researching game design and over the past few months I've been writing, writing, writing and writing some more in my free time. Looking at that document-filled folder today, which I poetically and originally named "Project X" (working title, obviously), I found that I've basically got the game down to a science.   Not only do I have a specific descriptions of all gameplay elements, such as characters, enemies, items, backgrounds, plot, goals, challenges, etc... But I've also calculated and designed the technical stuff, such as the damage rates of different weapons, character progression, amount of experience points earned per kill and more. I've made sure that all the 'technical numbers' were pretty balanced out, so that game progression is not too easy but not too hard. This aspect probably gets perfected as the game development proceeds, but for now it is at a more-than-acceptable level.   Heck, not only have I calculated how much artwork would be needed and the number and type of animations, but I've even hand-drawn and scanned the playable map including all the details. I've found an awesome, epic song to be used in the trailer and contacted the person who sang it to request rights to use that song. I've even composed some music myself for the game, using Ableton Live 8.   So with all of this drawn out the next logical step would obviously be getting a team together and starting to work on it. The problem is that if this game is to be done properly, I've estimated that the development will cost between $500.000 and $3.000.000 USD. THAT is a BIG problem.   You guys got any ideas on what steps I should take next?   It just seems like such a waste of time and creativity to give up on something I've worked on for months, something that if marketed correctly (and yes, I'm in marketing) could become a potential blockbuster (and yes, 99% of people think their idea is a potential blockbuster but I have the good fortune of being very familiar with all types of video games from firsthand experience, as well as knowing quite a bit about the industry).   Cheers!