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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. Hi, I had this same problem. Read your manual carefully, I'm pretty sure you'll find a throw-away sentence that basically tells you that you can't do what you're trying to do - If you want to access the webserver from any machine behind your firewall/router, you'll need to specify localhost in the address field of the browser (or the nat'd ip address of the machine the server is running on) I have a netgear router and the sentence is... Local computers must access the local server using the computer’s local LAN address ( in the example in Figure 5-6 above). Attempts by local computers to access the server using the external WAN IP address will fail. I don't fully understand why this is the case, but if you set up the router to allow port 80 through, external parties will access your http server no problem - but for you to access it you need to specify localhost in the address. Suggest you get a friend to try to connect to your server rather than spending hours pulling out your hair like i did. Good luck.. Boon
  2. I'm not sure that the solution posted above will work with MySQL. This solution will... Imagine you have two tables, tab1 and tab2 each with an id column. mysql> desc tab1; >>>> +-------+---------+------+-----+---------+-------+ | Field | Type | Null | Key | Default | Extra | +-------+---------+------+-----+---------+-------+ | id | int(10) | YES | | NULL | | +-------+---------+------+-----+---------+-------+ 1 row in set (0.00 sec) mysql> desc tab2; >>>> +-------+---------+------+-----+---------+-------+ | Field | Type | Null | Key | Default | Extra | +-------+---------+------+-----+---------+-------+ | id | int(10) | YES | | NULL | | +-------+---------+------+-----+---------+-------+ 1 row in set (0.00 sec) The query below will return each id present in tab1, along with the number of times that id is present in tab2 (will be zero if not present at all). select tab1.id, count(tab2.id) from tab1 left join tab2 on tab1.id=tab2.id group by tab1.id; >>>> +------+----------------+ | id | count(tab2.id) | +------+----------------+ | 1 | 1 | | 2 | 0 | +------+----------------+ 2 rows in set (0.00 sec)