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Liguria

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About Liguria

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    Programming
  1. Liguria

    Hierarchical Data in a Web Application

    Wow, that escalated quickly! Good stuff! I'm very glad to hear it made such an incredibly positive turn. And yes, with that many users and data permutations you'll want to seriously rethink your data structures and representation. I wish you all the best and hope it'll continue growing steadily!
  2. Liguria

    Hierarchical Data in a Web Application

    There are generally 2 very good reasons to use JSON instead of XML when dealing with (client-side) web applications: JSON stands for JavaScript Object Notation and as the name implies, it's a direct relative of JavaScript and therefore very suitable and easy to deal with in JavaScript code. It's a lot less verbose than XML, while still human readable (all the opening and closing tags required for valid XML take up a lot of space while not necessarily offering much benefit) . Depending on how much data we're talking about, that can make quite the difference in bandwidth requirements for your application (number of bytes being transferred over the wire to make your application work). Creating an 'output generator' that processes your data and outputs it to either XML, JSON or code (e.g. JavaScript) is definitely worth the effort if you expect you'll have to do that more than a couple of times in the future. It's also a nice exercise if you've never created a 'data processor' like that before.
  3. Liguria

    Hierarchical Data in a Web Application

    How are you generating the XML at the moment? I sure hope you are generating it in an automated way. If not, I strongly suggest you do so because manually decorating data so it's valid XML will become old real fast. You can easily modify your XML generation code/logic to generate JSON instead. Or even better, just output straight JavaScript that creates and populates an object immediately. No need for parsing later on. As mentioned before, you can easily put that generated code/data in its own separate .js file and include that in your HTML page as you would with any other .js file.
  4. Quadtrees, Octrees, BSP Trees, etc. are commonly known as 'Spatial Partitioning' or 'Spatial Subdivision' methods.
  5. Liguria

    Self-hosting the Epoch Compiler: Day Three

    Man, these 'captain's log book' style of entries are among the most interesting I have read so far.   Even though it seems you're not getting a whole lot of feedback/comments on the Day One/Two/Three/Etc... entries, please DO keep posting them.    Very, very entertaining!!   Oh, and good luck fixing and perfecting your compiler-compiler of course :)
  6.   I understand that, which is why I tried to point out that in your box-art it's spelled wrongly as 'Jericheo'.
  7. Looks nice overall.   I have one point of critique though: There's a spelling error in the logo (most prominently visible in the box-art). Unless you misspelled the protagonist's name wrong everywhere else (which seems unlikely), I don't think it should be 'Jericheo'.   Otherwise, good luck with the project!
  8. Liguria

    Plith's gameplay video

    Your game looks very interesting. It makes me think of a very nice twist between Tetris and Four in a Row. Keep up the good work and finish strong! Liguria
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