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About froop

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  1. froop

    How long before you forget (programming)

    I've been programming in c++, php and javascript for years. I'll never forget those. Objective-C on the other hand? It never got past my brain barrier :)
  2. froop

    The 2014 Steam summer sale thread.

      I agree, but I've already spent way too much time in Skyrim without any dlc lol.
  3. froop

    WebGL engine?

    Thanks for your suggestion. Will definitely check it out.
  4. froop

    The 2014 Steam summer sale thread.

    Skyrim is extremely cheap now. If you haven't played it yet, here is the chance.
  5. froop

    The 2014 Steam summer sale thread.

    Just got Divinity II: Developer's Cut. Would have gotten the anthology, but I already own Divine Divinity (one of my most favorite RPGs) and Beyond Divinity.
  6. froop

    For those looking for a "major" DRM free example

    Every game is getting pirated at some point. Just this one will be pirated a lot more :) "No DRM" basically means it's ok to pirate it to some people I'm sure.   They might be able to get away with it because the whole "No DRM" thing is giving them a ton of publicity right now.   In any case, I'm really looking forward to the game and big-ups to CD Project for going the risky route. Seems like a definite purchase.
  7. froop

    Do you ever get frustrated at work?

    Thanks for all your answers, guys. I'm glad that I'm not the only one who sometimes feels like this. Definitely some intersting perspectives that I'll keep in mind for the future.   That's indeed true. I've got to be thankful, but it's damn hard when my desires as a programmer are so unsatisfied. I don't want to spend my while live fullfilling peoples dreams while my own dreams fall by the wayside.   That's a good way to look at it. What doesn't kill you makes you stronger   Sorry for leaving out the details. Mainly wanted to see how everyone else copes with frustration. We have the source code of the app, but I can only extend it by writing plugins because the app is maintained by the company who wrote it. They are in the process of refactoring a lot of things, but they still got a long way to go. It's a huge codebase, written in PHP and Javascript. A lot of magic going on, kinda hard to debug. The lack of documentation on how to work with it is my biggest problem.   This is actually how I'm feeling right now. I guess that's not uncommon, most people I know don't have their dream job. But I'll refuse to live my life like this in the long run.   I'd love to hear it
  8. Currently I'm working with a codebase at my job which I think is absolutely terrible. Documentation is largely missing, there's a lot of inconsistency, singletons all over the place, and on top it's slow as hell. So after spending two hours today trying to do something that would take a couple of SECONDS in comparable applications, I lost containment and gave my keyboard a "mild" slap with my flat hand. Others in the office noticed that and I felt pretty ashamed and frustrated. I'm the only one working on this project, so nobody would probably understand my pain.   Do you ever have situations like this and if so, how do you deal with it?
  9. froop

    WebGL engine?

    It's been 2 months or so since I've worked on the game but from my memory:   No ressource management - Three will load the same assets over and over if you don't handle that yourself No batching, no instancing No spatial structure, all entities are in a flat list Had to write custom shaders to make shadows work with sprites Bump mapping and environment mapping don't work at the same time Shadows don't work with pointlights No support for deferred rendering out of the box   Yes, those aren't extremely big things (except for the batching), but I'd love if all those features were available from the start, because I'd rather spend my time making the game than extending an engine. So I was wondering about alternatives.
  10. froop

    WebGL engine?

    I'm looking for a WebGL engine. I've started a project with Three JS, but I came to a point where I have implemented so many features myself, that I could as well write my own. Also developement isn't very active anymore.   Game could be compared to Sacred 2 (continuous world). Map is random generated, so I don't need an editor. A good API is what I'm looking for.   What are your suggestions?
  11. froop

    Quitting Addictions

    I'm trying to get more sleep, smoke less, get more exercise, waste less time on internet and... program less. Programming addiciton IS real
  12. froop

    Questions for all programmers.

    1) What was the first programming language you studied? - BASIC   2) Did you have any Computer Science background before your first language (ie: boolean algebra, memory organisation, algorithms)? - No   3) The first language you studied was it self-taught, formal instruction, or both? - Dad-taught   6) What kind of environment did you first program in (ie: the IDE or text editor, and the OS)? - MS-DOS
  13. froop

    Is Programming Fun or Work for you?

    Usually both, but programming some nonsense that only a fool would come up with for some idiotic customer is usually just boring work.   So yeah, interesting project = fun, silly project = torture.
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