petersvp

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About petersvp

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  1. ???? ????? ?????, ?? ?????????? ? ????? ?? ?????? ????? ?????????? ????? ?? GameJam 2016.
  2. When somebody loves you, he will never give up his strive for you
  3. Achievement unlocked: First time carpooling
  4. ?????? ?? ?? ??? ? ???? ??. ????????? ?? ?, ???? ??????? ???????? ?? ?????? ?? ???? :D ? ????????? ?????? ?? „?????? ??? ??“ ??????? ??? ????? ?? ??????. ??? ? ?????????? ?? ????? ????, ? ???????? ????????? ? ????????? ?? ????????? ???? ?? ?????????????? ?? ???? ????? ????????? ? ?????. ????? ?? ?????? ?? ?????? ?????? ? ?? ?????? ??? ????????? 100 ????, ???? ?? ?????? ?? ?????? ??. ??? ???? ???????, ??? ????????? ? ???????, ?? ???????? ?? ? „?????? ??? ??“ ? ???????? ???????????, ????????...
  5. [WIP] Crafterria

    Hello, fellow Minecrafters, Terrarians and all people that love shovels, pickaxes, hammers, drills, guns, etc...   It's time to announce our project - Crafterria - Pick your tools, find resources and create your dream world - from stone age to sci-fi. The name may sound like CAFEterria... but it's CRAFTerria anyway.   The project is in a very early WIP, but I really need a place where I can spam with screenshots, videos and general information about this project. This post will be regularly updated when the project is progressing.   Video 1 - Editing the terrain (no light) Video 2 - Running it on a laptop with low-end videocard Like us on Facebook: https://www.facebook.com/pidev There is a blog post in my blog: Introducing our new game: Crafterria Topic in PolyVox's forums: http://www.volumesoffun.com/phpBB3/viewtopic.php?f=18&t=599   Crafterria is open-world dynamic adventure / sandbox game. You craft your tools, dig around, find resources, fight monsters and bosses, trade, take quests and tasks, find treasures and of course build whatever you like. And no, this is not just dig-craft-build. Inspired by so much games, like Minecraft, Portal, Terraria, Pocket Mine, all these NES games I played in my childhood... we’ll adapt a lot of game mechanics and game modes. Defend your city for bad firearms, explore nearby caves and find treasures, solve complicated puzzle dungeons, develop your character... sell and buy things... Create your own worlds and world types, create missions and share them with entire world. Game modes will include but not limited to: Free build (for making adventure maps), Mission mode - solve small or large missons in level based flow where completing a mission allows you to advance to the next level. Adventure mode - the main game mode. Survive as long as you can in randomly generated worlds with different missions and quests, even play with friends. Basically, the difference is that in mission mode the mission is predefined while in Adventure mode the mission is decided by you. Like Terraria and Minecraft, there will be some sort of a story. The final, still undecided aim of the Adventire mode will be well defined, but it will be far longer than the flow of Minecraft and Terraria. We aim to make this flow randomly generated but still leading to the final goal. Different game events will happen over time - Zombie sieges, Economic conflicts, Terrorists wars, even ghosts and alien invasions. The game will not be limited to what happens on the earth. We plan to have mystical world upper in the sky and even reach the outer space. Multiplayer servers will be flexible and limited only to their owner’s creativity. Options like economic control, admin-controlled region generation, mass terrain edition tools, magical zones (for protection) – all these in the Free Build mode as well. The World Generator is the heart of the game. No, not just nature. We plan on including so much things, some of them being villages, cities, puzzle caves, even dungeons where your tools just can’t work because of black magic. You choose what world you want to explore – the flat plane for building, nature, stone-age, countries and cities or mix with all these features in one place. Bundled with Crafterria will come our world type design tool where your creativity is... practically unlimited. You will take full control over the world landscape generation, arch styles and whatever you like.  
  6. More on Minecraft-type world gen

    You SHOULD mention that it's ANL in every your post - nobody actually needs to know this by default :}
  7. ?????????????? ?????! ??????!!!!!!!!!!!!!
  8. ???? ??? [01:48:05] ????: ????? [01:48:32] *** ??????????? ?? ??????? ?????? ?? SF.jpg (CRYSIS 2 CREDITS - ????????? ?????) *** [01:48:50] ????: ? ???? ? ???? ?? ?????? ? ????????? [01:48:56] ??????? ??????: ? ??????? ??? ???? ??? ?? ?? ? ???? [01:49:18] ????: ?? ????? ???? ?? ??? ????? [01:49:23] ??????? ??????: ?? ????? ?? ?? ??????? ??????? ? ?? ?? ?? ????? ?????? ?? ?? ? ?????? [01:49:32] ????: ???? ????? ? Facebook :D ????-???????????? ? ?????????? :D
  9. ? ???? ????? ????? ???????????? :P
  10. OpenGL glutCreateWindow

    In my case, If i compile my code with Qt Creator, GLUT functions are fast. If I compile with Code::blocks they are SLOW. So, it is probably a compiler or STL issue. If I try to link everything statically, I get the slowdown (30 seconds for first GLUT window to ever get on screen)
  11. Get alpha channel from 32bit bmp

    [quote name='AndyEsser' timestamp='1311779106' post='4841125'] BMP files don't contain an alpha channel... [/quote] Indeeed, As of release of Windows Vista, they DO! in BITMAPINFOHEADER, depth can be 32 bit, the the previously reserved byte is not the Alpha channel of this image! MSDN clearly documents this.
  12. ??????? ???????? ?? Epic Games...
  13. ?????? ?? ? ????? :}
  14. ???????? ???????, ? ??????? ?? ????????? ?????????? ???????? ? ? ???????? ?? 07:30 ???? ???????? ?? ?? ???????? ??????????. ?????????? ?? ?? ???????????!