Jump to content
  • Advertisement


  • Content count

  • Joined

  • Last visited

Community Reputation

223 Neutral

About AverageMidget

  • Rank
  1. This may be a stupid question but I've search my little butt off and can't find anything about it. I know in a game loop you want continuous rendering because there's usually action happening but in a cad (computer aided design) system, there's no need for that, right? You really only need to redraw the window when the user moves the camera or modifies the content.    Maybe I'm over-thinking it and I should just do it the game way. I figured I could save some CPU cycles if it wasn't trying to constantly render.   Has anyone programmed a CAD application and, if so, how did you set up your message loop?
  2. AverageMidget

    Working on the menu

    I originally saw your screen shot in the game contest post. I just want to say that I love the idea. I love the use of the cube and the idea the player can go on any of the sides, and the cube rotates (That's how I picture it working, anyway). I'm interested to see it finished.
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!