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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

gm-noob

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  1. Hey guys, What are some good books on java for beginners looking towards making a game in the end? Thanks a ton. Any help is appreciated, so far the only book I heard was good is Killer Game Programming In Java.   Thanks for the suggestions,
  2.   Thank you so much for offering your help. I will try and pick up, java and get book for it as well. I really appreciate it. 
  3. Hey guys, I have no programming experience what so ever and I've always wanted to make game so I thought were else to start but at a game development forum. The game doesn't have to be fancy just start at something basic and eventually build my way to up to anything like Mario or a 2d sidescroller or rpg. Where should I start, which language should I learn? And what else do I need to know? Thanks a ton.
  4. So I should start with C# then i could use XNA to make the game?
  5. [quote name='Andy474' timestamp='1345280673' post='4970777'] no game programming experiance ... ok [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img] try [url="http://www.gamedev.net/topic/629836-making-a-game/page__pid__4970772#entry4970772"]GameMaker[/url]. [/quote] I do want to learn a language, but Im not sure which one. Can you recommend one?
  6. Im very new to developing games and such, my goal is to make an interactive 2d image/text based RPG (almost like the pokemon game) game where you use "skills" to beat opponents. I am not sure where to start and I have no programming experience what so ever. I need help deciding which language to learn and where I go from there into building such a game. Any kind of information I can get would be helpful, thank you so much.
  7. Quote:Original post by Windryder Quote:Original post by gm-noob I have gathered a team of 5, 2 programmers and 3 modellers to make a small 3d Mmo game almost like [...] World of Warcraft... You can't really make a "small" 3D MMO, let alone one that is "almost like WoW". 2D MMOs are quite achievable, especially if you aim for a simultaneous player count of about 100. One may argue that such a game isn't massive at all, but it's definitely within the reach of a small amateur team. A 3D MMO, however, generally is not -- especially if the team leader has to ask "where do I start?". I don't mean to offend you, and I'm sorry if I come off as harsh, but I strongly urge you to aim a bit lower if you want to have any chance of success. Your friend has a reasonable knowledge of C++. That's good. What about the other programmer? Anything more complicated than Tetris or Pong and you'll want to have good programmers on board from day one -- even more so if the game is network-based. MMOs are in constant development, and if the foundation is bad, maintenance will be a complete nightmare. As for where to start, what kind of role do you intend to take yourself? Please don't say "project leader", because unless you have actual experience leading software development teams, you'll probably do more harm than good. If you're serious about this, you'll spend some time learning something about programming or art so that you can make a contribution yourself. Where to go from there depends entirely on your own skill level, and that of your team. I'll stick to my original statement here: don't take on a 3D MMO. Go with a 2D game, and you'll save yourself many a headache (and failure). If your programmers are good, go ahead and have them build a simple yet playable first version of your game. Try to get this done as fast as you can without compromising the quality of the code, as actually having something to play will greatly boost the team morale. To summarize: 1. Learn some relevant skill so you can make a serious contribution 2. Develop a simple, playable alpha version without churning out crap code 3. Add features in short iterations, so that you get the opportunity to test them out and have fun while doing it EDIT: Oh yeah, about that last sentence... In a project like this, fun is king. By that I mean that if you're not having fun while developing the game (I assume neither you nor the other team members get paid?) you are not going to make it. It's that simple. thanks, but my team and i will try a 3d mmoish, thing, start out crappy and we will add on to it as we are more skilled, we'll i am not really the team leader, the 3rd guy is he is pro at c++ and has made many other games but i just wanted to kno, where i would start, i am sort of new to it
  8. I have gathered a team of 5, 2 programmers and 3 modellers to make a small 3d Mmo game almost like Flyff, or World of Warcraft...I didn't know where to start to make a downloadable mmo, me and my friend have an reasonable knowledge of c++.Where do i start?
  9. Quote:Original post by kunos Ogre is being used for a lot of productions, it has all you need to get going. What's exactly is your problem you are experiencing with it? well having trouble using it with c++, how do i open it with c++
  10. We'll i am planning on making a 3d Game almost like Naruto:naiteki-kensei, its an mmo naruto game. But my game isn't gonna be an mmo in the beggning and I am planning on using C++ and 3ds Max to make my models. Is there anything else I need? This is my first 3d project. I haven't done a big project like this. And what graphic library should i use. I tried to install Ogre3d but it doesn't seem to work.
  11. Quote:Original post by CodeMunkie Quote:Original post by gm-noob Quote:Original post by Simian Man Why would you want to use C++? It's actually a pretty poor choice for something like this. I'd recommend using Python and Pygame personally. not the greatest at python So give it a shot. I would bet that you could learn python and pygame and still finish your game faster than you could muddle through it with C++. okay but did Maple Story use python?...and if i wanted to make a 3d game
  12. Quote:Original post by Simian Man Why would you want to use C++? It's actually a pretty poor choice for something like this. I'd recommend using Python and Pygame personally. not the greatest at python
  13. Well, how would i create a game engine from scratch. I was planning on making a naruto singleplayer game alot like Maple Story but singleplayer. What programs would I have to use. I am a begginer at C++ and i have a team of 2 people. I posted this 1nce before but people did get what i meant. I want the graphics to be like Maple Story. Because i have never programmed a game. I do not no where to start. I have created sprites and such and have planned everything but do not no how to put it togethor using c++
  14. Well, how would i create a game engine from scratch. I was planning on making a naruto singleplayer game alot like Maple Story but singleplayer. What programs would I have to use. I am a begginer at python and c++. I thought i would take on a small project.
  15. i am making a 3d rpg game and later planning to turn it into an rpg. Where would start to create my own game engine. I am okay at python and c++. But i just don't no where to start and another question, can i use models from blender in a c++ or python game? thanks