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About GeneralVimes

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  1. Wiki and new screenshots of Strategilization

    Well, yes, it can be found on Play Market as a beta app named "Civilizations Builder" (I finzlized the current name only recently). But beware: he current pre-apha has very unconvenient interface, it, and the core gameplay, willexperience a major rework in 2 weeks. Together with mobile version, I'll make a downloadable demo as well.
  2. While it is still screenshot Saturday, I'd like to share the screenshots of the upcoming Strategilization update. The life of your civilization starts, when you decide, where to gather food for your citizens. And only then you'll be able to found a city on a hex, adjacent to your rural region. For all the aspects of your nation's life (expansion, exploration, improvement, research, wars) you'll be able to set up a development strategy. Afterwards you'll be able to spectate how your citizens, turn by turn, fulfill your orders and, if needed, issue the new ones. From the city interface you'll be able to control various ideas, which influence your citizens' productivity. Actually, the core gameplay has been reworked almost entirely since the posts at Airapport, so, to help new players get into the game, and to help myself have my thoughts organized, Strategilization wiki was created. These changes has not been uploaded to Google Play yet, but now it's possible to say that the update will take place before the next Ludum Dare (in 2 weeks).
  3. Emitter: releasing my Global Game Jam entry

    ?Updated the game, now more attention is focused on timing, not on the precision. Will anyone score 2000 points?
  4. Emitter: releasing my Global Game Jam entry

    Thank you! Actually, I have a Developer's journal, but it's about the development of my own Civlike strategy. As Jam ended, I'm returning to that project and making it my No1 priority.
  5.   This year we, for the second time, organized Global Game Jam in Ukraine. The theme was really cool – "WAVES". I particularly liked that it allowed multiple creative interpretations. During the jam I was busy with organizational questions, but at night between Saturday and Sunday I managed to cut several hours from my sleep and made my own prototype. So, the idea is such: imagine a water sufrace. When you drop a pebble into it, the waves start spreading from the centre. Now let's look at this process from the opposite side: where should you drop the pebble to create the waves of particular shape? Taking into account that the waves reflect from the walls of the basin, this can be a very interesting question. Here's how the gameplay looks like (gif)   During the post-jam week I completed the game and now I'm ready for release. Among the new features there are: various waves shapes (triangle, square, etc) sounds of real ocean waves which accompany your play cellular grid to help you aim better scoring system storage of player's score history You are welcome to check the game and share your suggestions. It can be downloaded from PlayMarket   Tools used: Flash Develop - IDE Starling - graphics engine Enhance - quick ads and analytis integration (it took me 3 minutes to integrate the banner, interlevel ads and retention measuring) Physics engine is of my own :)
  6. Armies in my Civilizations Builder

    Looks like I found, how to increase the strategic level of wars in the game. Here's how they look like:     Of course, still much to do, but I keep moving in this direction.
  7. Armies in my Civilizations Builder

    Now testing unitless warfare: frontline vs frontline:
  8. Armies in my Civilizations Builder

    Yes, major user interface change is planned, to make playing more comfortable
  9. New version of Civilizations Builder, out turn-based strategy available for Mobile, PC and Web is ready! Now you can: - expand your territory - gather army and conquer enemy lands - use soft power to influence other civilizations, involve them into your sphere of influence or initiate rebellion - explore continents and islands - improve your cities and terrain Gameplay video How to conquer territories Military power, which is produced by a province, is spread on its territory. When you create an army, part of the military power goes to it. Army needs military power to support its strength and heal casualties. When two armies are on the adjacent cells, the battle starts. The battle takes place also when one player's army is on the territory of another player. If the enemy's territory military control is reduced to zero, this territory is captured. If you capture a city, then you gain control over the whole province. The game versions for Adroid, PC/Windows and Web are available here The game was showcased at GameOnLT, got many useful suggestions. Next task: balance the concepts, which exist in the game now. Then the game will move to the beta phase.
  10. I updated the game, now you can scroll the map horizontally unlimitedly. And the map sizes are up to 200x200. I've made several optimisations, so, it's interesting how will your mobile device handle the. Also you have a button now "Make several moves until something happens" Now thinking of a better ideas spreading formula.
  11. [color=rgb(51,51,51)][font='Trebuchet MS'][indent=1]The new version of the Civilizations Builder is ready! The soft-power influence model was elaborated and implemented. Now you can separate a rival country into parts by inspiring a rebellion in it. Or you can involve an enemy into your sphere of influence. The AI can do the same,ans as you've became a computer's satellite you have to rebel quickly to avoid being annexed.[/font][/color] [color=rgb(51,51,51)][font='Trebuchet MS'][indent=1][/font][/color] [color=rgb(51,51,51)][font='Trebuchet MS'][indent=1](Late phase of the game: so many countries want the city of Monad to become their colony. But the idea of keep the things as they are (STABLE) has the most of the supporters for now)[/font][/color] [color=rgb(51,51,51)][font='Trebuchet MS'][indent=1]Other changes: - New strategic commands interface - City interface improved - New resource: "Migration" is generated from the overpopulation in the cities. It's spent to founding new colonies. - You can set the number of enemies at the start of the game. - Next turn on Space[/font][/color] [color=rgb(51,51,51)][font='Trebuchet MS'][indent=1]Versions for Android, Windows and Web[/font][/color] [color=rgb(51,51,51)][font='Trebuchet MS'][indent=1]More about Ideas[/font][/color] [color=rgb(51,51,51)][font='Trebuchet MS'][indent=1]Political processes of the civilization are defined by the ideas, supported by the citizens. Those, who control the ideas will control the world's destiny. You can spread the ideas in your and foreign cities by using your diplomatic influence and rule.[/font][/color] [color=rgb(51,51,51)][font='Trebuchet MS'][indent=1]How do ideas work[/font][/color] [color=rgb(51,51,51)][font='Trebuchet MS'][indent=1]Every turn some of the current ideas supporters get bored of this idea and they give up. Then the countries, which have influence over the current city, for new supporters (of those citizens who don't currently support any idea). And, finally, the supporters of the strongest idea, spread it among the neutral citizens.[/font][/color] [color=rgb(51,51,51)][font='Trebuchet MS'][indent=1]When the support of one of the ideas exceeds 50% the political situation of the country or a city is changed.[/font][/color] [color=rgb(51,51,51)][font='Trebuchet MS'][indent=1]What ideas you can spread[/font][/color] [color=rgb(51,51,51)][font='Trebuchet MS'][indent=1]Being happy of the current situation. By default this idea is set in your own cities.[/font][/color] [color=rgb(51,51,51)][font='Trebuchet MS'][indent=1]Joining your country completely. You can spread it in your satellite's capital (the the country will be annexed by you completely) or in its cities, to annex it gradually.[/font][/color] [color=rgb(51,51,51)][font='Trebuchet MS'][indent=1]Including the country into you sphere of influence. You can spread this idea in the capital of an independent state. If you succeed it will become your colony (satellite).[/font][/color] [color=rgb(51,51,51)][font='Trebuchet MS'][indent=1]Rebellion. You can spread it in the cities of your rivals to make them break apart. Or, if you became a colony of another country, you can start supporting the rebellion idea in your capital, to set you free.[/font][/color] [color=rgb(51,51,51)][font='Trebuchet MS'][indent=1]Please, note:[/font][/color] [color=rgb(51,51,51)][font='Trebuchet MS'][indent=1]to propagate the ideas in your cities you'll spend Rule (generated by obelisks and barracks). and to propagate them in the foreign cities you'll spend soft power (generated by temples and diplomatic academies).[/font][/color] [color=rgb(51,51,51)][font='Trebuchet MS'][indent=1]You are welcome to test the game and share your impression in comments.[/font][/color]
  12. Yes, you are right, will do so on Thursday when the new version is out
  13. [B][url=https://youtu.be/DnMhgHGCQWY]New Interface video[/url][/B]   You'll plan the actual development strategy, and your subjects will work to perform your plans
  14. Try the web version here, please: http://www.airapport.com/p/civilization-builder-web-version.html But now I'm working to make a better and self-explanatory interface. And I'm polisihng the diplomatic influence mechanics
  15. I added a Web version. Will you, please, try it from Mac?
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