masterchange

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About masterchange

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  1. Our new Android Game now on Market

    like us on Facebook [url="https://www.facebook.com/DigitalZeus"]https://www.facebook.com/DigitalZeus a[/url]nd follow us on Twitter [url="https://twitter.com/#!/DigitalZeus"]https://twitter.com/#!/DigitalZeus[/url]
  2. Our new Android Game now on Market

    We'll try to resolve the issue. Thanks for feedback.
  3. Our new Android Game now on Market

    up..
  4. Our new Android Game now on Market

    up..
  5. Our new Android Game now on Market

    up..
  6. Our new Android Game now on Market

    up..
  7. Name of an old game

    [color=#000000]Hello everyone, hope you're doing well.A friend of mine just asked me name of an old game but I couldn't remember so maybe someone in this forum can do.Below is description of the game. It's probably released in 90s, takes places in electric circuits and the protagonist is a fan- like a ventilator fan, and diodes/resistors just become to attack us and we try to eliminate them, like a side-scroller platform game. Looking for replies, hope someone remembers.[/color]
  8. Our new Android Game now on Market

    up..
  9. Our new Android Game now on Market

    We put a new update for some fixes.Make sure you check it out!
  10. Hello everyone, we made it.We as DigitalZeus Games published our debut title on Google Play.A time trial 2D platform game. It's free and supports 12 languages so far.So feel free to download it.Feedbacks are welcome. [url="https://play.google.com/store/apps/details?id=com.digitalzeusgames"]https://play.google....igitalzeusgames[/url] Suppoted languges; [color=#666666]-Dutch[/color] [color=#666666]-English[/color] [color=#666666]-French[/color] [color=#666666]-German[/color] [color=#666666]-Greek[/color] [color=#666666]-Italian[/color] [color=#666666]-Lithuanian[/color] [color=#666666]-Norwegian[/color] [color=#666666]-Polish [/color] [color=#666666]-Russian[/color] [color=#666666]-Spanish[/color] [color=#666666]-Turkish[/color] like us on Facebook [url="https://www.facebook.com/DigitalZeus"]https://www.facebook.com/DigitalZeus[/url] and follow us on Twitter [url="https://twitter.com/#!/DigitalZeus"]https://twitter.com/#!/DigitalZeus[/url]
  11. Canyon Modelling

    Hi everyone, I've been looked at internet but couldn't find anything useful does anyone can help me how can I model canyons like the image below or video below. [url="http://media.rockstargames.com/products/rockstar/screenshot%20gallery/reddeadredemption/1/1280/new/22.jpg"]http://media.rocksta...1280/new/22.jpg[/url] [url="http://www.youtube.com/watch?v=nWWa6flwT5c&feature=related"]Youtube link[/url] Thanks in advance.
  12. Hello everybody, this year I'll develop a game for my senior project.But I havent decided the exact topic, just have some favourite genres in my mind.Thus I'm looking for puzzle or shooter game topic advices, 2d or 3d doesn't matter.Thanks in advance.
  13. Camera Yaw Rotation Boundry Reply Quote Edit

    Quote:Original post by smasherprog Maybe you posted the wrong question. You said your problem is that when the house hits the rightmost part of the screen, your camera stops moving. I posted code explaining how you can get the camera to move when it hits that spot. If that isn't what you wanted, then please be more clear. well clearly, in the screen bounds there is no problem, but when the mouse exceed the screen problems e.g mouse.x >= ClientXResolution or mouse.x <= 0 there will be no rotation, but when mouse.x >=ClientXResolution if a get the mouse left there will be rotation with reverse angle. edit: i solved the problem [Edited by - masterchange on November 1, 2010 11:31:24 AM]
  14. Camera Yaw Rotation Boundry Reply Quote Edit

    Quote:Original post by smasherprog Your camera ONLY moves when input is received from the mouse that it has moved. So, how can a mouse when the mouse isnt moving? You have to add code to check to see if the mouse is at the edge of your screen, and if so, continue rotating. Use your code, do something like float yawAngle=0; if(Mouse.GetState().X == ClientXResolution){ yawAngle+ = .02; } else if(Mouse.GetState().X == 0){ yawAngle- = .02; } else yawAngle += -0.006f * (Mouse.GetState().X - prevMouseState.X); Anyways, you should get the idea. This way, if the mouse is on the left of the screen, the keep rotating, same for the right of the screen. but then if i reach at ClientXResolution with mouse, the camera begins rotating automatically even if i dont move mouse.
  15. Hi guys , i got an issue with my orbiting camera, it is yawning depeding on the mouse.X position but when my mouse got the rightmost of screen or leftmost of the screen, camera mo more yaws.Here is my rotation code; yawAngle += -0.006f * (Mouse.GetState().X - prevMouseState.X); prevMouseState = Mouse.GetState(); Vector3 offset = this.target - this.position; Matrix camRot = Matrix.CreateFromAxisAngle(Vector3.Left, pitchAngle) * Matrix.CreateFromAxisAngle(Vector3.Up, yawAngle); offset = Vector3.Transform(offset,camRot); view = Matrix.CreateLookAt(position - offset + new Vector3(0, 15, 0), position + new Vector3(0, 15, 0), Vector3.Up); Thanks for replies