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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

masterchange

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  1. like us on Facebook [url="https://www.facebook.com/DigitalZeus"]https://www.facebook.com/DigitalZeus a[/url]nd follow us on Twitter [url="https://twitter.com/#!/DigitalZeus"]https://twitter.com/#!/DigitalZeus[/url]
  2. We'll try to resolve the issue. Thanks for feedback.
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  7. [color=#000000]Hello everyone, hope you're doing well.A friend of mine just asked me name of an old game but I couldn't remember so maybe someone in this forum can do.Below is description of the game. It's probably released in 90s, takes places in electric circuits and the protagonist is a fan- like a ventilator fan, and diodes/resistors just become to attack us and we try to eliminate them, like a side-scroller platform game. Looking for replies, hope someone remembers.[/color]
  8. up..
  9. We put a new update for some fixes.Make sure you check it out!
  10. Hello everyone, we made it.We as DigitalZeus Games published our debut title on Google Play.A time trial 2D platform game. It's free and supports 12 languages so far.So feel free to download it.Feedbacks are welcome. [url="https://play.google.com/store/apps/details?id=com.digitalzeusgames"]https://play.google....igitalzeusgames[/url] Suppoted languges; [color=#666666]-Dutch[/color] [color=#666666]-English[/color] [color=#666666]-French[/color] [color=#666666]-German[/color] [color=#666666]-Greek[/color] [color=#666666]-Italian[/color] [color=#666666]-Lithuanian[/color] [color=#666666]-Norwegian[/color] [color=#666666]-Polish [/color] [color=#666666]-Russian[/color] [color=#666666]-Spanish[/color] [color=#666666]-Turkish[/color] like us on Facebook [url="https://www.facebook.com/DigitalZeus"]https://www.facebook.com/DigitalZeus[/url] and follow us on Twitter [url="https://twitter.com/#!/DigitalZeus"]https://twitter.com/#!/DigitalZeus[/url]
  11. Hi everyone, I've been looked at internet but couldn't find anything useful does anyone can help me how can I model canyons like the image below or video below. [url="http://media.rockstargames.com/products/rockstar/screenshot%20gallery/reddeadredemption/1/1280/new/22.jpg"]http://media.rocksta...1280/new/22.jpg[/url] [url="http://www.youtube.com/watch?v=nWWa6flwT5c&feature=related"]Youtube link[/url] Thanks in advance.
  12. Hello everybody, this year I'll develop a game for my senior project.But I havent decided the exact topic, just have some favourite genres in my mind.Thus I'm looking for puzzle or shooter game topic advices, 2d or 3d doesn't matter.Thanks in advance.
  13. Quote:Original post by smasherprog Maybe you posted the wrong question. You said your problem is that when the house hits the rightmost part of the screen, your camera stops moving. I posted code explaining how you can get the camera to move when it hits that spot. If that isn't what you wanted, then please be more clear. well clearly, in the screen bounds there is no problem, but when the mouse exceed the screen problems e.g mouse.x >= ClientXResolution or mouse.x <= 0 there will be no rotation, but when mouse.x >=ClientXResolution if a get the mouse left there will be rotation with reverse angle. edit: i solved the problem [Edited by - masterchange on November 1, 2010 11:31:24 AM]
  14. Quote:Original post by smasherprog Your camera ONLY moves when input is received from the mouse that it has moved. So, how can a mouse when the mouse isnt moving? You have to add code to check to see if the mouse is at the edge of your screen, and if so, continue rotating. Use your code, do something like float yawAngle=0; if(Mouse.GetState().X == ClientXResolution){ yawAngle+ = .02; } else if(Mouse.GetState().X == 0){ yawAngle- = .02; } else yawAngle += -0.006f * (Mouse.GetState().X - prevMouseState.X); Anyways, you should get the idea. This way, if the mouse is on the left of the screen, the keep rotating, same for the right of the screen. but then if i reach at ClientXResolution with mouse, the camera begins rotating automatically even if i dont move mouse.
  15. Hi guys , i got an issue with my orbiting camera, it is yawning depeding on the mouse.X position but when my mouse got the rightmost of screen or leftmost of the screen, camera mo more yaws.Here is my rotation code; yawAngle += -0.006f * (Mouse.GetState().X - prevMouseState.X); prevMouseState = Mouse.GetState(); Vector3 offset = this.target - this.position; Matrix camRot = Matrix.CreateFromAxisAngle(Vector3.Left, pitchAngle) * Matrix.CreateFromAxisAngle(Vector3.Up, yawAngle); offset = Vector3.Transform(offset,camRot); view = Matrix.CreateLookAt(position - offset + new Vector3(0, 15, 0), position + new Vector3(0, 15, 0), Vector3.Up); Thanks for replies