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Everything posted by gobien

  1. hi, this is my first post. i'm programming a tiny game in webgl, and i would ask what is a better way to program animations: actually i do a matrix transformation for every element of an object (a humanoid body for example), i tryed to implement a bone system, where vertices are calculated from bone position, this is more cloth-like but too wavy. so i'm thinking to do a very complex animation, and store precalculated vertices in a buffer and then -> draw(offset,length) frame1 -> draw(0,100) frame2 -> draw(100,100) and so on is this a good metod? what about performance? and if can this work, are there somebody who did that?
  2. I thought to apply this just for main characters, such as 150-200 vertices per frame
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