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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

czar77

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  1. Game URL - www.piratearena.com   Piratearena is totally unique MMORPG game in real time.   The business model is simple. The game is free to play but if the player wants to be good, he/she has to buy a VIP(premium package) and white Perls so he/she can upgrade the ship, have instant repairs, instant buildings and a lot more. The VIP unlocks a list of additional features not available to free users. Additionally you can also make money by displaying advertisements. Just to make everything clear, this is what you will get:   - Exclusive rights for the entire game, art, engine, etc.  - Full server(s) set up - Full support - Marketing advices - Help with managing the community   The game is designed in way to be very easily translated in different languages.   Please use the test account below or create your own user: GodWrath Pass: testaccess   When you enter the game, click on the open seas button to see the action. Enter any port/harbor to see the game play there. You can exit the open sea to see the island play and the rest of the game. To test the boarding fight you have to find another player online or create another account and enter the same map. You can also message me and we can simulate it to see all the functionality The game can be also very easily embedded in game portals or social networks.   Few facts: Currently the game has 252 quests and growing Currently the game has 42 maps and adding more Currently the game has 126 harbors and adding more Currently the game has 11 different ships and adding more The game is controlled from very massive admin system. FAQs Q: What is the monetization method? A: As in many browser games, the game makes money by selling premium/VIP features and premium items as well as virtual currency. The business model is simple. The game is free but if you want to be good, you have to buy VIP and white Perls so you can upgrade you ship, have instant repairs, instant buildings and a lot more. The VIP unlocks a list of additional features not available to free users. Additionally you can also make money by display advertisements. Q: I don't like the current design. Can you make an unique art design for our market A: Yes. We have a team of designers and art designers who can make a totally unique design Q: Do you have a FaceBook version A: Facebook version can be very easily created and we will assist in any way. Q: How easy it is to translate? A: It is very easy to translate. Everything is in language files and it should take about 3 days for translation in any languages. We can also do it for you. Q: Will you have any updates/upgrades A: Yes. We will continue developing the game and adding new features. All updates will be free. Q: What are the technologies used? A: PHP, Mysql, Javascript, AJAX, Flash/Flex Q: Will you sell more than one license for a  1 county/language A: No. You will get exclusive rights to run the game in your market/country/language. Contracts will be of course signed Q: What is the competition A: There is only one other game in this genre and our game is a lot better in game play, graphics, etc.   There is also an option to buy a license of the game for your country.   If you have any more questions I will be more than happy to explain everything in details over email, Skype or phone call.
  2. We are a gaming studio that have been working on a browser game last few years. Now our company main focus has shifted to mobile games and applications development and want to sell the browser game. Could someone please direct me where is the best place to try selling the game.   Thank you in advance.