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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

AnotherFalseProphet

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  1. OpenGL

    Hi, I am working with GL2 & the fixed function pipeline. I am trying to gain a basic understanding of OpenGL.   I am trying to display a basic string on the screen using a font sheet. I have been trying to understand Texture Atlas' but because of my inexperience with OpenGL I don't know where to begin with implementing one.   The programming language I am using is Java.    Also, one more thing. How can I use integers for translating? And setting the screen origin 0, 0 to the top left?
  2. OpenGL

    Hello, I am new to OpenGL. I am programming for Android and I am using GLES1. I want to draw text to the context, but I don't know what keywords I need to search for. Can anyone help me with this? I am completely new to OpenGL, but have managed to display textures.
  3. I have a very simple game written in C++ and SDL2 that I want to integrate Steamworks into just to play around but I have failed miserably at it. I'm curious if anyone has a working example available or know of any opensource projects that have it integrated?
  4. Great post! Thank you! Very helpful for me.
  5. I have. But, for a beginner, it's not easy to follow. I'm fairly good with C, and I can understand the source that the article provides, but I don't understand its practical use or logic.
  6. I'm trying to grasp the concept of timesteps and tick rates. I've read a couple articles but they talk about things like Runge Kutta integration and I honestly have no idea what to make of that.   Are there any examples with plain ole' C and SDL?
  7. Hello again, In my endless search for a network library for games, I was pointed in the direction of "Grapple". However, there doesn't seem to be a windows port, even though it is listed as Cross Platform on the wikipedia entry. Anyone know of a windows port for this interesting library? Searched around and couldn't find anything relating to it. [url="http://opensource.linuxgamepublishing.com/grapple/"]http://opensource.linuxgamepublishing.com/grapple/[/url] [url="http://en.wikipedia.org/wiki/Grapple_(network_layer)"]http://en.wikipedia.org/wiki/Grapple_(network_layer)[/url]
  8. Has anyone successfully produced an ENet DLL for use in languages other than C? I would like to use it as a tool with another language that can open libraries. However, I've been unable to locate or successfully compile a working copy of ENet as a dll.
  9. I am trying to write a real time action multiplayer game and have incorporated a network. However latency is incredibly noticeable and jitter can be seen with every key press. The how noticeable it is depends on the latency, obviously. Anyway, I need to read a few ebooks on multiplayer network programming and theory. Can anyone recommend any to me?
  10. My game is now using a view, so I've began working on a simple map editor and parser. But theres nothing to show with that, yet. [quote name='Zethariel' timestamp='1319102906' post='4874624'] I just realised my design has a fatal flaw Gonna have to either change the base concept a bit or think of a new thing alltogether. Damn you illusive 2D! EDIT: I tried designing a Golden Axe clone-ish game, but now I realised it was actually 3D (you could jump, move forward/backward and outward/inward). So either I'll start learning 3D, or create a tricky 2D enviroment with some intelligent methods keeping track of where the player actually is. Which do you think I would choose? EDIT2: I'll just disable jumping >w> [/quote] You could probably put a good depth system to use. Maybe use some fast sorting method to do it on the fly. What method are you using now?
  11. Hi all! I lost the old "what are you working on" topic so I am starting a new one! I haven't done much programming lately, and had an urge to begin a new project. So naturally it had to be a game. I wrote a (so far) functioning scrolling 2D shooter engine. It works well, I have some of the base work completed. I still need to finish writing my pathing system for enemies and bullets. So far, I am very happy with the way the program has been going along. I have a few ideas for this game and I hope it turns out well. Here is a screenshot of my current project. [size="4"][color="#ff0000"]WARNING!! EYE MELTING ULTRA HIGH DEFINITION GRAPHICS, SENSITIVE EYES SHOULD [b]NOT[/b] LOOK DIRECTLY AT THE SCREENSHOT![/color][/size] [size="4"][url="http://img854.imageshack.us/img854/1710/unledprj.png"][img]http://img854.imageshack.us/img854/1710/unledprj.png[/img][/url][/size] Nothing at all to look at, it's a work in progress but I feel like it's coming along smoothly. I don't have any graphics yet, so I am just drawing the bounding boxes of each entity. Cyan and dark blue entities are enemies, the yellow boxes are bullets being fired from the player and the green box is the player. Also my font is rendered strangely. So guys N gals, what are you working on?
  12. I recall there being a BASIC language packaged with PS2's, probably useless though.
  13. [quote name='Endurion' timestamp='1306095057' post='4814332'] Working on a C64 game (more details in my journal). I'm currently on step 40 and I have no idea how many more are going to come. [attachment=2401:supernatural_shot.png] [/quote] Very cool, have you made any progress on this?
  14. I'm so going to buy this game. I bet it's some elaborate after-April fools joke that just happens to turn into some super realistic/polished game of the year title, though!
  15. So any language can be used?