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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

NexPlay

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  1. Very good opinionated post. We've been working and playing Face Of Mankind for over 12 years now. In the past there were thousands and thousands of unique players on a single world at a time. Now we have a few thousand unique players and still consider the game a success. We ended up taking over full development and upgraded the graphics a bit. Now we are introducing a cash-op based system into a fully integrated website, which we are planing to re-launch the game full retail in the coming months. There are many ways to produce a successful MMO and they all take time, but if you have the time to invest into your ideas then you can be very successful. BTW our game runs on 2 servers alone. One located in Germany and One in the U.S. and all players are connected to a number of unique worlds at one time with no lag. Its a community ran game with factions and a government system with ranks in each faction. Different from many of the MMOs out there. It just goes to show that with the right ideas, a game can last for almost as long as you want it to.
  2. Congrats on the recent news. Looks pretty good.
  3. Hahaha Classic! I love it. Nice touch on the intro movie(Max Paine) . Keep up the good work.
  4. Hello GameDev.net Community, We are a new brand of Nexeon Technologies Inc. called NexPlay, which aims to bridge the gap between international gaming communities. We are in negotiations with a few major PC Gaming Companies for which we will provide both hosting and publishing. Recently, we have taken over development of Face Of Mankind, which we will soon be launching full retail with cash-op in the coming months. We are interested in up and coming MMOs and other games both Foreign and Non-Foreign. We are willing to give local prospects a chance to have their game hosted and published on our site. At the moment we are providing both hosting and billing systems for games like -Face Of Mankind -StarQuest Online and others. So if you need server hosting and or anything regarding servers, feel free to contact me on that as well. If you would be interested in showing your skills and making your games grow in a stable company, as well as see your game hosted on a gaming portal(NexPlay.net - coming soon) please feel free to contact me here, or at my email using the profile message system and I will contact you back at my earliest convenience. Note: that this is for serious developers only, but feel free to contact me with any questions you may have as well.
  5. Looking for serious developers wanting to publish their games on a upcoming gaming portal.
  6. Looking for serious developers wanting to publish their games on a upcoming gaming portal.
  7. My dream job is videos game publishing on a large scale like EA and the big players in the industry. Currently I have 3 somewhat medium games but Id like to get major titles like them and expand into console gaming.
  8. Hello GameDev.net Community, We are a new brand of Nexeon Technologies Inc. called NexPlay, which aims to bridge the gap between international gaming communities. We are in negotiations with quite a few major PC Gaming Companies for which we will provide both hosting and publishing. We are interested in up and coming MMOs and other games both Foreign and Non-Foreign. We are willing to give local prospects a chance to have their game hosted and published on our site. At the moment we are providing both hosting and billing systems for games like -Face Of Mankind -StarQuest Online and others. If you would be interested in showing your skills and making your games grow in a stable company, as well as see your game hosted on a gaming portal(coming soon) please feel free to contact me @ ddillard@nexeontech.com to discuss further. [Edited by - NexPlay on August 20, 2010 6:01:02 PM]