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Sockwave

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  1. I've been working on a utility for making animations for games using the HTML5 Canvas. If this sounds like something you'd be interested in, I'm looking for some people to play with the app. Here's the link: www.canvaswave.com/wasp.html The application is a vector drawing system that lets you make simple animations and short cartoons. The original goal was to make animated sprites and canned cut-scenes for games, although I'm still trying to streamline the back-end a little before it's really ready for games. I've tested it fairly extensively myself and there are not any glaringly obvious bugs, but it could always use more eyes. More importantly, though, I'm curious how easy it is the figure out the interface, since I can't judge this well myself. Thanks for your help!
  2. As far as I know, translate (or any drawing transformation) only changes where things are drawn on the canvas. Mouse events in the canvas will still point to the pixel on the screen that was clicked, ignoring the transformations entirely. (I assume you're making a point-and-click?) My work around for this was to keep the total x and y translations as global variables and applying the same transformation to the mouse coordinates as the drawing when I found the mouse position. Hope this helps
  3. I had a weird one when I was little. I had to go through this cave full of obstacles-the only one I remember was a free-standing wall of water with a shark in it. Then I climbed a huge staircase to find a giant ape with a whip holding a woman hostage. I'd wake up as soon as the ape swung the whip at me. I must have had this exact dream a dozen times. Then one day I dreamed I was in the same cave except the obstacles were gone and the woman was with me. When we reached the top of the stairs, she started shrieking and strangling me, and then I woke up. I never had the dream again. I have no idea what any of this means.
  4. I've been using the following function which works on every browser I've tried (FF 3.5/3.6, Safari 4, Opera 10, and Chrome 6). I think there may be some redundant/deprecated code in here but I don't want to go to the trouble of finding it: //global vars var mouseX,mouseY; //find the mouse position relative to the canvas. Should be called with an event fired by the canvas function findMouse(ev){ if(!ev) {ev = window.event;}; mouseX = ev.clientX-overCanvas.offsetLeft; mouseY = ev.clientY-overCanvas.offsetTop; if(ev.pageX || ev.pageX == 0){ mouseX = ev.pageX-overCanvas.offsetLeft; mouseY = ev.pageY-overCanvas.offsetTop; } else if(ev.offsetX || ev.offsetX == 0){ mouseX=ev.offsetX; mouseY=ev.offsetY; } else if(ev.layerX || ev.layerX == 0){ mouseX=e.layerX; mouseY=e.layerY; } }
  5. I'm really impressed with Sik's algorithm, it looks like perfect solution to this problem. If anyone wants to see a demo of it implemented in a game engine, I wrote a simple code to test it out. You can find it here. This isn't a game at all, but it shows the frame rate control at work. Feel free to look through the source code if you're curious. In Firefox on my box the graphics start to lag at around 100 objects in the demo, but the motion and interactions remain smooth and on time. Very nice idea!
  6. There are some good ones at Canvas Demos and Chrome Experiments. I think that most if not all of these use the Canvas element. A lot of them are just remakes of classic flash games, but they show what can be done in HTML5.
  7. So I've recently been reading that IE9 now supports the canvas element, but I'm sort of skeptical. I really though MS was doing everything they could to keep the Canvas and browsers apps in general down. I can't get IE9 myself (its not compatible with XP) but has anyone tried this out? Can IE9 run a complex canvas app, like the ones at Canvas Demos smoothly? IE is the last hold out for Canvas support, so it would be exciting if they really implemented it well.
  8. So I'm new to the whole game development scene, and I'm trying to decide if its worth trying to make javascript games with canvas, if I should get flash, or if I should get another hobby. I know a bit of javascript so I wrote a very simple point-and-click puzzle game (or half game, atm) w/ canvas to see how it handled. As of now, I think the game is working, but I am curios how it will handle on other browsers and systems. I know it works fine on firefox 3.5 and it seems to work on whatever windows Safari I tried. I also know it is a horrible looking, slow beast on IE. Essentially I'm looking for beta testers, especially people with other browsers, mobile devices etc. Here's the link: http://www.weigolabs.com/games/mao.html Thank you for your help!