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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

dogma7

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  1. Hi guys,     I have posted here before but it was quite a bit ago. My site is back online after awhile off. I have been working on this site for 6 years now and after a break to rethink my site I have put it back up. It is a text based game based on medieval civilizations from around the year 1000 AD. Hence the name New 1000 AD. It is turn based strategy , 100% free so no real investment in giving it a go :)   Here is website   http://www.new1000ad.com     Here is twitter   @New1000AD   Here is Facebook group page   http://www.facebook.com/groups/New1000AD/     Stop by and give it a try if you are into text based games. Wargaming, turn based strategy. 
  2. Hey guys,    Sorrry about bumping the thread since I hadn't posted in quite awhile but have  some big changes going on at the site and wanted to let people know. We are moving to a private server today!!! That means no more server crashes and downtime so the game will run a lot smoother.  Other changes since I last posted are we have installed brand new forums, got a new blog for the site , worked on a lot more tutorials to learn the game faster. We have added an auto protection option so if a person doesn't want to explore we do it for them. We will be adding a new game to the site next month as a test server to try out new things. Like new civilizations, Egyptians and Aztec civilization will be added to the game soon also.  Stop by and try out the new server and see if the game runs faster. It better, it costs a lot more  You can get to the game through this link
  3. Here is my game. It is "finished" for now. But a game is never finished. Here is description,link and a you tube video .             Free multiplayer turn based strategy war games based on medieval civilizations from the middle ages. Build and empire using guile and strength to outwit and overpower enemies from around the world. Using resources such as wood, iron and food begin building a small empire until it is the strongest in the game. Research more attack to improve army powers or defence to make your empire even harder to destroy. 10 different civilizations to choose from so the strategies are endless.     www.new1000ad.com   [url=http://www.youtube.com/watch?v=J3tK2nHyF-A]Text based game video[/url]
  4. I had heard problems about the header. I havent seen it but others have. Appreciate the feedback. I hired someone to put graphics on site and it seems like maybe cheap wasnt best in this situation. Seems only certain people are having problems with site, not sure why but might be more and just not saying so.
  5. Been online now for a few months. Turn based game based on civilizations around the year 1000 ad.  
  6. give it a try
  7. it is a text based game also.
  8. New 1000 AD is a free online multiplayer turn based strategy war game that you can play with friends or alone. The object of the game is to get the most land, research and points to be at the top of the leaderboard. You can win two ways by attacking your opponents into submission or exploring past them We have 2 games to play at New 1000 A.D. The Standard is a 28 day round with turns coming every 9 minutes and Blitz is a 21 day round with turns coming every 3 minutes. The civilizations you have to choose from are the Vikings, Byzantines, Chinese, Japanese, Zulu, Barbarians, Incas, Franks, Turks or the Mongols. Each with their own advantages and disadvantages.