I'm organizing a game programming competition, where the goal is to design and write a complete game within 72 hours. This means an intense and fun weekend of programming and designing. The competition is called TINS and will be held from 25 to 28 of Februrary. Take a look at the website
To prevent people from starting too early, there are a couple of randomly chosen extra requirements that won't be announced until the start of the competition. For example, in last years competition there was the rule that the game has to have "mars" as a theme, and that it was not allowed to use tilemaps. These year we'll have different rules.
So what can you win? Nothing, unfortunately, except the honour and the satisfaction you get from achieving something big. Also the competition is followed by many members of the allegro community, so your game will automatically receive a lot of attention and will be played and reviewed by many people. There will be an official vote to elect a winner of the competition.
The competition is for both beginning and advanced programmers. For beginners it is a lot of fun to find out what you can actually achieve, but also for the experts it is quite a challenge to keep up with a few of the best amateur game writers.
This is a recurring event in the Allegro Community, which is getting bigger and bigger each year. Check out for example the website of last years competition
Here are a few screenshot of last years entries:
By Tobi Vollebregt
By Mark Robson
By Elias Pschernig
In case you forgot all about Allegro, here are a couple more links:
allegro.cc, the allegro community site.
allegro on sourceforge
In case you have questions, post it here or send me an email (the address can be found on the website).
If you are interested you can register for the competition on the website, here is the link again: TINS website