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Vashbrowns

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About Vashbrowns

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  1. I've setup some metric recording in my engine and game. It aggregates values that I want and saves it out to compact format that I then parse with some Python scripts. I was thinking about the best way to present this data. I'd like to use a web form if possible, but it seems like that solution is already available. Can anyone recommend any 3rd party web tools that might be useful for rendering that data in a nice way? I have used some python libs for showing graphs, but I would think there are some better things than that. Thanks for the help!
  2. GS Steam-Out to new VS

    Sorry, I guess I should post the example of what I'm working on. I'm using a vert buffer of points in the following way: 1) Point list buffer into the Geo shader to change into a line buffer 2) Stream-out the new line buffer back into a different vert shader 3) Use the new vert shader and new geo shader to create triangles from the lines. I'm setting everything up right now to use the CPU calls to set a buffer, but it seems like that's too much data being sent through the BUS to the GPU. I assumed it would be more similar to tessellation if I didn't intend on reading the data on the CPU side.
  3. I have a question that I can't find a direct answer to in the documentation. I'm trying to build a geometry shader that uses Stream-Out that I want to in turn feed back into either the same or a different vertex shader. All of the documentation I've read about the stream-out feature seems to focus on reading the buffer on the CPU side, then possibly using it again for the GPU. However, is this required? I would think that you could create a buffer specifically on the GPU that will be immediately used for the GPU again. So I'd like to do the following: 1) Create a regular Vertex Buffer 2) Send it to the Vert Shader 3) Send that to the stream-out Geom Shader 4) Stream-Out _back_ into the same or different Vert Shader (without any external buffer calls) 5) Use the new buffer as if I were binding it on the CPU side. The post at http://shadermodel1337.wordpress.com/ showed me a nice step-through of the process, but it's still being written assuming that you want to read the results of the stream-out buffer. Anyways, any info would be appreciated. Thanks!
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