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AlbertoT

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  1. The happy days of all in one game programmers are over A game engine is nowadays a very complex software You must choose, either you design a game engine or you design a game
  2. first of all you must distinguish the game engine and the game play for the former C\C++ or c# are probably a must For the latter a script language such as Lua or Phyton or the ones supplied with the game engine are normaly the best choice For complex game play a combination script language \ C++ is the top
  3. It is not cross platform but small and good : 3Impact
  4. All the 3 engines which I mentioned in my first post supply a level editor and a scene mangement system ( BSP,OCTRESS, Portals etc ) they are suitable for a large project at a 150 - 200 usd price It is not necessary to go for HL2SDK or similar However their architecture and programming philosophi is quite different B.V. seems to be the more user friendly but the less flexible one, C4 is the direct opposite while Lawmaker seems to be the right compromise but I have the impression that it has been built for a specific game ( i.e. LawMaker ) same as the famous Torque, which I dont' like for this reason I am testing the 3 engines in this days , hoever I would appreciate to receive comments from expert users About Panda, I was really impressed by its set of command and the script language. I see that it supplies also a simple Level editor for objects positioning but no scene management system, as far as I understood About how many tris per screen can Panda display at a reasonable frame rate ?
  5. Panda 3d is really a great engine also considering that it is free of charge Moreover it is definitly a multipurpose engine with an impressive number of highly abstracted classes \ methods However it lacks a built_in Level editor and a proper scene management system which in my opinion are a must for large projects
  6. Hello In an other similar thread I suggested a member to use 3DGS , being one of the few engines , in my opinion, suitable for developing a finished game thanks to its stability, excellent documentation etc.. However it is a matter of fact that 3dgs is a little bit outdated, so I am searching for some alternative for the future I have selected the following " young tigers ": - C4 - Beyond Virtual - LawMaker I am not particulary keen about graphics being more focused on the gameplay My ideal game engine must be a true " Multipurpose engine " It must supply a limited number of "high abstracted" functions \ variables or class \ methods No "Torque"like engine , in other words Thanks in advance for your suggestion
  7. Hello I want to develop Phisics simulations ( Classic static and dynamics application) I would prefer to use a game engine with a built_in phisics engine rather than a phisics engine only What do you think about 3Impact ? Any other suggestions ? Thanks in advance
  8. Hello 3Impact is a great engine but it is nor suitable in my opinion for a large RPG game because of the lack of a Scene management system ( BPS or Octrees) Torque is also great but it is geared towards outdoor FPS games You should very likely tweak the engine to make an RPG, not an easy task Truevision 3D is supposed to be one of the best Indie engines at least by its a little bit fanatic comunity :) I wonder however why there are not so many games around, powered by truevision Irrlicht is known to be a little buggy ( at least so I have read ) The other ones are not well known I doubt that good documentations and tutorials are available In conclusion I would strongly suggest : 3D Game Studio 3dgs is not definitly the most advanced game engine in the world , in the sense that it does not implement the last features but it definitly meet all your specs from 1 up tp 13
  9. Unity

    for developing you must use a Mac
  10. Hello I want to use C++ for game programming even though I dont' see any real advantage vs a script language at my maturish level :) just for fun and and exercise However I dont want to have useless troubles In particualar I am scared of memory leakage My question is Should I use static objects only. may I assume that I dont take any risk ? Thanks in advance
  11. Unity

    Hello Did anyone try the Unity game engine ? It seems to be so good that somebody switched from PC to Mac just for using it Going through the features, actualy it is impressive
  12. do you know any good engine ( based on opengl ) that works fine with visual c++ 6 ?! C4 is fantastic
  13. The happy days of all in one game programmers are over Nowadays you need an engine Unfortunatly the "perfect " game engine does not exist However it is easier to learn and use 2 or 3 engines rather than developing your own My favourite are Blitz3D for beginners 3D Game Studio for serious hobbyest programmers C4 for advanced users
  14. The happy days of all in one game programmers are over Nowadays you need an engine Unfortunatly the "perfect " game engine does not exist However it is easier to learn and use 2 or 3 engines rather than developing your own My favourite are Blitz3D for beginners 3D Game Studio for serious hobbyest programmers C4 for advanced users