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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About AlbertoT

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  1. The happy days of all in one game programmers are over A game engine is nowadays a very complex software You must choose, either you design a game engine or you design a game
  2. first of all you must distinguish the game engine and the game play for the former C\C++ or c# are probably a must For the latter a script language such as Lua or Phyton or the ones supplied with the game engine are normaly the best choice For complex game play a combination script language \ C++ is the top
  3. It is not cross platform but small and good : 3Impact
  4. All the 3 engines which I mentioned in my first post supply a level editor and a scene mangement system ( BSP,OCTRESS, Portals etc ) they are suitable for a large project at a 150 - 200 usd price It is not necessary to go for HL2SDK or similar However their architecture and programming philosophi is quite different B.V. seems to be the more user friendly but the less flexible one, C4 is the direct opposite while Lawmaker seems to be the right compromise but I have the impression that it has been built for a specific game ( i.e. LawMaker ) same as the famous Torque, which I dont' like for this reason I am testing the 3 engines in this days , hoever I would appreciate to receive comments from expert users About Panda, I was really impressed by its set of command and the script language. I see that it supplies also a simple Level editor for objects positioning but no scene management system, as far as I understood About how many tris per screen can Panda display at a reasonable frame rate ?
  5. Panda 3d is really a great engine also considering that it is free of charge Moreover it is definitly a multipurpose engine with an impressive number of highly abstracted classes \ methods However it lacks a built_in Level editor and a proper scene management system which in my opinion are a must for large projects
  6. Hello In an other similar thread I suggested a member to use 3DGS , being one of the few engines , in my opinion, suitable for developing a finished game thanks to its stability, excellent documentation etc.. However it is a matter of fact that 3dgs is a little bit outdated, so I am searching for some alternative for the future I have selected the following " young tigers ": - C4 - Beyond Virtual - LawMaker I am not particulary keen about graphics being more focused on the gameplay My ideal game engine must be a true " Multipurpose engine " It must supply a limited number of "high abstracted" functions \ variables or class \ methods No "Torque"like engine , in other words Thanks in advance for your suggestion
  7. Hello I want to develop Phisics simulations ( Classic static and dynamics application) I would prefer to use a game engine with a built_in phisics engine rather than a phisics engine only What do you think about 3Impact ? Any other suggestions ? Thanks in advance
  8. Hello 3Impact is a great engine but it is nor suitable in my opinion for a large RPG game because of the lack of a Scene management system ( BPS or Octrees) Torque is also great but it is geared towards outdoor FPS games You should very likely tweak the engine to make an RPG, not an easy task Truevision 3D is supposed to be one of the best Indie engines at least by its a little bit fanatic comunity :) I wonder however why there are not so many games around, powered by truevision Irrlicht is known to be a little buggy ( at least so I have read ) The other ones are not well known I doubt that good documentations and tutorials are available In conclusion I would strongly suggest : 3D Game Studio 3dgs is not definitly the most advanced game engine in the world , in the sense that it does not implement the last features but it definitly meet all your specs from 1 up tp 13
  9. Unity

    for developing you must use a Mac
  10. Hello I want to use C++ for game programming even though I dont' see any real advantage vs a script language at my maturish level :) just for fun and and exercise However I dont want to have useless troubles In particualar I am scared of memory leakage My question is Should I use static objects only. may I assume that I dont take any risk ? Thanks in advance
  11. Unity

    Hello Did anyone try the Unity game engine ? It seems to be so good that somebody switched from PC to Mac just for using it Going through the features, actualy it is impressive
  12. do you know any good engine ( based on opengl ) that works fine with visual c++ 6 ?! C4 is fantastic
  13. The happy days of all in one game programmers are over Nowadays you need an engine Unfortunatly the "perfect " game engine does not exist However it is easier to learn and use 2 or 3 engines rather than developing your own My favourite are Blitz3D for beginners 3D Game Studio for serious hobbyest programmers C4 for advanced users
  14. The happy days of all in one game programmers are over Nowadays you need an engine Unfortunatly the "perfect " game engine does not exist However it is easier to learn and use 2 or 3 engines rather than developing your own My favourite are Blitz3D for beginners 3D Game Studio for serious hobbyest programmers C4 for advanced users