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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

reenam

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  1. We want to implement light on our game...our game is like warcraft...how could we get started....how could we effective include light in our game...please help us to get started.
  2. we are planning to use .mdx file format for our game....and we have loaded all the information form file .mdx like vertices, translation and rotation ....but we can display only non-animated model...how do we have to arrange the translation and rotation for .mdx to animate ...if any one can help on animating these .mdx files...
  3. we are planning to use .mdx file format for our game....and we have loaded all the information form file .mdx like vertices, translation and rotation ....but we can display only non-animated model...how do we have to arrange the translation and rotation for .mdx to animate ...if any one can help on animating these .mdx files...
  4. We have been studing .mdx and .mdl files and ...we are now able to load non animated object ...Now we are trying to animate it...in .mdl file which is the text file ...we can view the rotation data like (x,y,z,w) ..what does this signify...are this direction cosines or just angle...how are they encoded if any one could tell..
  5. we were trying to understand the .mdx file format...where could we get the documentation of the .mdx files
  6. we are trying to develop a 3d game like warcraft ...and we need a models for that...for this we are trying to download .mdx files...but we just want to write the code to load .mdx files...so if anyone know about .mdx files ...please help us to get started.
  7. this all works on default cube in blender but doesn't works when I import the .md2 file...i have imported the .md2 file with animation on it....can i edit it's center or not??
  8. I am new to blender....and just wanted to change the center of the object on it...for that i imported a .md2 file in blender....i tried to assign new center key by using the 3d cursor on blender but there is always error saying "cannot change a center of a mesh with vertex keys" if any one can help..
  9. could any help me on wrapping the openGL functions in objects....how to get started?...Is there any tutorials related to this?