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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About fabianhjr

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  1. [quote name='Caste' timestamp='1322958442' post='4890270'] Thanks for bringing this to our attention! And sorry that we didn't fix it earlier, I just returned from a vacation trip and kazade is pretty busy atm. We'll do our best to get everything up and running again asap! Sorry for the inconvenience. [/quote] Meanwhile you can get a snapshot of the past thanks to Archive.org Wayback Machine. Remember to donate if you can! [url="http://web.archive.org/web/20110515182521/http://nehe.gamedev.net/"]http://web.archive.org/web/20110515182521/http://nehe.gamedev.net/[/url]
  2. Please, make sure if you need it to be portable. If not just get a desktop. It is always good to build your own rig. :D =My current setup= System i7 930 @ 3.5 GHz no-HyperThreading with a V10 Radeon 5870 @ 850/1200 MHz 6 GB DDR3-1333 Blu-Ray Reader + DVD Writer 1 TB Hard Drive Peri Logitech X-530, MX518 ,and a G15 A samsung 23" 2333TN.(Very cheap with great specs; Cons: only a VGA input) Newegg is a great resource. If you need help deciding in any components just send me a PM being as precise as possible.
  3. @Nitage it is on the right-side panel on the link he provided. It does look interesting; It is ashame I don't understand it fully. ):
  4. Oh! I forgot to mention MIT's Open CourseWare project. Specifically the Computer Science and Electrical Engineering Open CourseWare material.
  5. The sooner you start programming the sooner you will be a game programmer. I am a newb, yet I am already a beginner programmer. I will give you some resources you _should_ check out: NotPron The hardest riddle available trough the Internet. ProjectEuler Some really nice Math/Programming challenges. Wolfram|Alpha really nice knowledge search engine.
  6. Hello orbikk, I took the liberty of cleaning up your code. Changes and explanations: Multiline strings. Look at the code.EDIT: ''' ''' Don't forget to use raw_input for input. When you receive input(Trough raw_input) you get it as a string even if it is a number. You can use while as a conditional + loop. I am sure you will like that trick.:D The function add is only called once in your whole code. It is better to take it off. def menu(): print '''Welcome What would you like to do? 1) Create 2) Quit''' #Maybe you will like this for multiline strings. return raw_input("Choose an option: ") # Don't we learn? Use raw_input. list = [] while 1: choice = menu() while choice == '1': #Don't forget we are getting chars and not ints. You will also like this one as a conitional. :D list.append(raw_input("Enter an item: ")) # It is better if you don't define it as a function since you only call it once. if(raw_input("Would you like to add another item? y/n: ")).lower() == ' n':break if choice == '2':break #Don't forget we are getting chars and not ints. print "end" Hope it helps :D
  7. Then you can do it. Unless you have a specific question go on. I am a newb, yet I am sure I can help you with the basics.
  8. Hello orbikk, I took the liberty of cleaning it a little bit. Could you please tell us the Python version you are coding in?(2.x or 3.x?) Now I will tell you what I changed: Instead of using a loop with a conditional variable I created a wild loop with a 'break' statement if the input == 'n' You don't need to take inputs separately or even outside of commands. At the end I guessed you meant that. employeeNames = [] while 1: employeeNames.append((raw_input("Enter last name: "), raw_input("Enter first name: "))) # Totally vaild. if str(raw_input("Add another employee? (y/n)")).lower() == 'n': break # Break will "break" out of the loop(while or for) it is inside of. employeeDetails = [] for name in employeeNames: print "Employee:", name[1], name[0] employeeDetails.append((raw_input("Start hour: "), raw_input("Shift duration: "), name[0], name[1])) #Again all into a line and without having to store values twice. employeeDetails.sort() for detail in employeeDetails: print "Employee:", str(detail[2]), str(detail[3]), ";Start hour:", str(detail[0]), ";Shift:", str(detail[1]) # Did you meant this? I hope it helps. EDIT Quote: Use raw_input instead of input. input takes the input and evaluates it as Python code (so in other words, 'Justin' looks like a variable to Python). raw_input simply takes the input and dumps it into a string. As he said. Use raw_input() for input. EDIT Finally got the formatting right. :D [Edited by - fabianhjr on October 15, 2010 7:10:09 AM]