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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

superpig

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  1. is tweaking the corpses. How far is a foot supposed to bend, anyway?
  2. is at the Oxford Photographic Society, watching competition slideshow. Lovely, but looking at hundreds for a few seconds each is soporific.
  3. "Are you OK? You seem a bit floaty." "I am floaty, but in a magical way."
  4. Splitting code across files is being organised in space. Splitting code across commits is being organised in time.
  5. is sad to see the the independent gaming store he visited weekly at school is now a "fine art" store. :(
  6. is on his way to Great Malvern for the night.
  7. is all checked in at his hotel, but the night is yet young, and the hotel bar is open until 3am. Anyone in Malvern want to come out and say hi?
  8. "I like your creativity. I just don't like your idea."
  9. Does your project have a formal, part-of-the-development-process policy on refactoring? If so, what is it, and how do you find it? #gamedev
  10. is helping the lead artist make the explosions bigger.
  11. 'Bein' human means judgin' all the time,' said the voice behind him. 'This and that, good and bad, making choices every day . . . that's human.' 'And are you so sure you make the right decisions?' 'No. But I do the best I can.'
  12. just almost killed his house guest through the induction of uncontrollable laughter. Score!
  13. is removing swathes of completely pointless, redundant code. Beginning to understand the complaints people have about outsourcing quality...
  14. is playing the theremin between doing impressions of members of his local improv comedy troupe
  15. seems to have kicked off quite the religious debate with his post at #AltDevBlogADay. Guess I should have known not to blog about SCM...