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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Kahroo

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  1. Yeah I know how I want it to look. And I may give Unity3D a try But for right now I am learning to use Microsoft Visual C# 2010 Express and learning C#. I think I am aiming WAAAAY to high with this RPG ATM. I the battle system to kinda be like KH. You know run around and every so often enemies will appear to attack you. But yeah I will try RPGMaker. And do a 2D version first.
  2. Yeah I think I may go with C#. And @Haps thanks for the tutorial I will look over it tonight.
  3.   Yeah same I hear C languages are really hard for beginners, and everyone is like "don't learn it don't learn". But isn't it the most popular language to use when making a game?
  4. I love how I have this idea for a RPG game I want to make but I don’t know where to start. I don’t know a thing about programming and don’t know which language I want to learn…Well I kinda do…either C++ or C# I don’t know, which should I do?  Oh and other then that I have no story…kinda stuck with that. And I need some more characters, weapons, magick, and stuff. But that'ds slowly coming along as I think of stuff. But hey recommend me some good programming books, and any advice would be great.
  5. @3Ddreamer SO why isn't C++ a good language for a beginner to start with?
  6. @Poigahn So you recommend I get this one? http://www.amazon.com/gp/aw/d/1435457420
  7. @Karsten_ I'm in no hurry to put out a game yet. I'd rather learn first then try to make my game. I would like it to look good too. Also do you have and recommendations for any C++/OpenGL Books. And wouldn't learning DirectX be better then OpenGL? Don't most games use that more?
  8. So I am new to programing and I would like to learn how to make my own game. But I am not sure what language to start with. What language do you suggest a total beginner to start with? Also which do you find easier to work with when trying to make a 3D game, Unity3D or XNA? Thanks for the help, Kahroo
  9. Hi, what's up? Humans have named me Steve. I am very interested in programing/designing games. But I have no experience in programming at all. I was going to go to my library today and pick up a book on C/C++. I have also heard of a progam called XNA and how it uses C# which is sort of like C/C++, and I hear that it is much easier to make PC games with it. Is this true? As for now I am only looking to make PC games. Maybe later I might start work on a console game. But for now PC game making is what I want to learn. I have also looking to go to college to help me learn more and for a future job. I was thinking about going to my community college for either Computer Science, or Game Development then transfer to a 4 year college. But what I was wondering was should I go for Computer Science, then transfer to say Digipen for a Game Designing Degree? Does that sound better then just going to community college for Game Designing then transfer to Digipen for Game Designing? And does anyone know any good books I should pick up? I was looking at the Beginner C/C++ for Dummies book. Is that one good or should I stay away from it and try something else? And I know that this field of work is hard and takes a lot of practice and time to master. And I am willing to do what I can to do this. And I thank you for helping me with my questions.