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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Chris_F

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  1. If you are using C++ then you should be using iostream instead of stdio. Alternatively you could at least use snprintf.
  2. There is nothing wrong with C++.   C++ is love, C++ is life.
  3. dd + parted   They're free with no limitations.
  4. 10-bit monitors aren't HDR. A HDR monitor is one that makes you go blind if you look at a picture of the sun.
  5. OpenGL

    In 2015 where have you found hardware that only supports OpenGL up to 1.4?
  6.   I don't know what you mean. https://goo.gl/C6QczF
  7. 90-95% of cases do not go to trial and instead end in a plea bargain. I suppose you should be aware that if this were not the case then the alternative would be 20X more cases going to trial which would possibly result in people spending long periods in prison because they cannot afford bail and have to now wait behind all the other cases wanting to go to trial.
  8. I think it would be funny if a new trend popped up of having smaller tablets. I want a world where the iPhone has a 13" display and the iPad has a 6" display.
  9.     Oh, I'm very wrong. I had no idea.   It's actually quite hilarious because your list of "hunting rifles" includes the AR-15 "assault weapon" and then you go on to post a Wikipedia definition of the term that confirms what I said: it's BS political term made up by progressives to ban certain guns they don't like, mostly for their looks. At no point did I interchange "assault rifle" or "assault weapon", nor did I make a mistake regarding which term you had used. In fact you are the one who seems to use them interchangeably when you say "Assault weapons/rifles are a military/police weapon." The Ruger Mini-14 doesn't have the features to make it an "assault weapon" by the definition you provided, and yet it fires the same round with comparable ammo capacity. It would be no less of an effective weapon. In fact, you can even find AR-15s which don't meet the definition. Does removing the pistol grip make it less deadly or something?         Did I claim to be an disinterested party from a distant galaxy? I made it very clear where I am coming from. Are you claiming to be unbiased?         Cool speculation.
  10.   What exactly is a hunting rifle? What exactly is an assault weapon? The term assault weapon has been coined by progressives and has no clear definition. They started using it because they could no longer call the guns they were campaigning against "assault rifles" because that term does have a clear definition and it was inaccurate. As near as I can tell it is supposed to mean any gun which looks scary to someone who knows absolutely nothing about guns. No other use but to kill? Really? The AR-15 is probably the most popular rifle there is in this country and by far its most common use, overwhelmingly, is in recreational and competition shooting, not mowing down poor innocent people as the media would like you to believe. No offense but you sound like you have never even been in the same room as a gun much less ever used one before, which is most often the case with people who are vehemently anti-gun.   I own guns. Almost everyone I know has at least one in their home. I don't know anyone who has committed a violent crime of any kind, much less with a gun. I do know at least one person whose life was probably saved by the fact that he had his concealed carry weapon. I fail to see how gun ownership is an epidemic as the title of this thread suggests.   Mass shootings may be on the rise, but overall homicide has been declining for years and this is despite the federal "assault weapons" ban expiring back in 2004 and despite most states since adopting legal concealed carry. The number of guns is ever increasing, the number of restrictions have been decreasing, and yet somehow homicide is as low as it has been in decades and has a downward trend. Interesting.   [attachment=29282:US-Homicide-Rate-1855-2012.jpg]
  11. I see automatic vectorization as a way to get a free performance boost from old code by simply recompiling it. If you are writing new code with performance in mind you should not count on the compiler automatically doing anything for you.
  12. If you really need vector types like this then I would say just use GLM, but if you want performance then I would say stay away from class VectorN...   If you do want a simple vector type and you don't want to use GLM you could use the following in Clang anyway:   using Vector3 = float __attribute__((ext_vector_type(3))); //Vector3 is pretty much identical to vec3 or float3 from GLSL or HLSL
  13.   Then you would use Objective C instead.