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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Annoanno

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  1. Thank you very much. Even if I didn't believe you, you were right. But this means that the instructions on "http://wiki.codeblocks.org/index.php?title=Using_SDL_with_Code::Blocks" are wrong?!
  2. Sorry but I don't get the problem! I copied the include- and lib-files from the SDL-SDK into MinGW, so I don't have to set any Linker-Settings in CodeBlocks. This works pretty fine, there are no errors about that. But now GL is freaking out, even if this files are available by default?!
  3. Thanks for the rapid answer. I'll try it. Here is the website I followed to use SDL in CodeBlocks. I took the solution named "The Good". http://wiki.codeblocks.org/index.php?title=Using_SDL_with_Code::Blocks OK, I got one fault I did. I didn't copied the include-folder of the SDL-SDK into the include-folder of MinGW. Now there aren't any Link-Errors regarding SDL. [Edited by - Annoanno on October 5, 2010 12:50:29 PM]
  4. Hey Guys! First I want to say sorry for this post, because it seems to be a very 'nooby' question. Unfortunately there was no way I found, to solve this Problem on my own. The next thing to clarify: SDL seems to be installed quite right. When I download Lesson01 (http://nehe.gamedev.net/wiki/NewLesson1.ashx), open and rebuild it everything works fine. And now my problem: As soon as I create a new "Empty Project" and add all the files that were in the Lesson01-Project I get a lot of Errors. (The Files in the new Project have the same Directory Structure as in the original Lesson01) Some of the 33 Errors I get: undefined reference to `glClear@4' undefined reference to `glLoadIdentity@0' undefined reference to `glViewport@16' Obviously there are some settings I have to set. But I'm not able to figure them out. It would be wonderful if you can help me! [Edited by - Annoanno on October 5, 2010 12:53:00 PM]