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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About AdrianC

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  1. Hi guys,    This is a small project of mine I've been working on. Its a physics based puzzle game (yes another one). Available on iOS, Android and Amazon Marketplace. Let me know what you think, criticism is welcome.   I'm definitely not an artist, as you can tell.    Google Play: https://play.google.com/store/apps/d....MartianBlocks Amazon Marketplace: http://www.amazon.com/gp/product/B00JCWHUUA iOS: https://itunes.apple.com/us/app/mart...3687?ls=1&mt=8   Thanks for trying it out!
  2. Phantom, are you saying that, if 7 people come up to you and start giving you orders, the first thing you will think of is "Oh, they are undercover cops.". No. You will think "I'm getting robbed. / Potentially raped / Maybe just harassed" The badge is irrelevant, no way for me to know its not fake.    Probably would have turned out differently if only 1 or 2 of the cops went to check things out.  I think the fact that the felony charges against the girls were dropped tells you everything you need to know.
  3. I emigrated to Canada almost 10 years ago. Lived for about 4 years in Montreal, and now almost 6 in Edmonton. Honestly, as an immigrant I'd stay away from Quebec / Montreal. When I moved to Edmonton, I found the people to be nicer (friendlier) then Montreal, many more job opportunities (not necessarily gaming related though) and higher paying jobs.    If you can afford it, I'd say go to Vancouver. Its still reasonably warm (doesn't dip much bellow 0), mostly English speaking, so you wouldn't have to worry about your French, though it still helps, and there are lots of game dev companies there.    Don't come here as a visitor, and try to apply for a job. I'm pretty sure that's illegal, and nobody will hire you without proper documents...      There are a few proper ways to get here. The quicker way would be to get a work visa, and come here with that. You will need an employer to sponsor you. I'm not sure if you can convert that into a permanent residency though, you may be required to return to Brazil after a few years.   Another way to get here is to apply for immigration. This is what I did, its a fairly lengthy process, I think it took about 3 years until I was able to come to Canada, but then you're a permanent resident, you can stay here as much as you want. After a few years, you can also apply for citizenship, and then you become a permanent Canadian citizen.   I've also heard of people who came here on student visas, as international students, and got their degree. Once they finished their degrees, they were given permanent residency. I don't know much about this, but I do know that schooling for international students is VERY expensive.
  4. Lol, you do realize the controller is wireless right?
  5. Unity has a free version, why don't you give that a try? For networking, there are many third party solutions including Photon, Smartfox Server and uLink. As an indie, Unity is  by far your best option.
  6. One thing I want to say is, if your goal is to make a game, going the OpenGL is going to waste a ton of time. I mean years, if you want to have anything half decent. If you want to do it as a learning experience, then yeah, definitely go for it, but if you mainly want to actually create a game, then use an engine.
  7. Other then Shiva, I don't know of any engine that you can use and code in Lua (for mobile). If I was you I'd also take a look at Unity before picking an engine, even though it doesn't use Lua. You can code in either C#, Unityscript or Boo.
  8. Umm, that's probably one of the most useful features in the IDE. Ok maybe not, but its super useful.
  9. Well there's quite a lot of things to say about this, but I'll give a quick intro.   First, you have to chose a language to program in. There are many, including Java, C++, C#, Python, etc etc etc. Each language may be better at doing some things and worst at doing others. Generally, the ones I listed are pretty good all around languages. My recommendation? C#.   Next up, you need to get an IDE aka Integrated Development Environment. Inside the IDE you write your code, you can compile your code into executable files, and it provides various tools that help you program. Alternatively, you could just code in Notepad, and use a compiler. Compilers take your code, process it, and turn it into something that your computer can understand. They produce executables.    Generally, you're better off using an IDE, as it provides this feature, and many more. For C++ and C#, the industry standard is Microsoft Visual Studio. Visual Studio Express is free to use for whatever you need (including commercial projects), however it's missing a few features. As a beginner, you will not need any of the missing features.   Alright, so you downloaded the IDE. Now you will code here for a while. You will create console applications. These are entirely text based applications, that get you used to programming. When starting, you'll probably code a basic calculator, maybe a text based game, or even tic tac toe.    Once you got comfortable enough with console applications (You've went through a few books, done many practice exercises), you'll want to move into graphics. There are many options here.    You could code directly in DirectX or OpenGL. These are very low level, and not recommended for actually producing games with, though they make great learning exercises.    You could grab a framework, or graphics library, that just makes displaying graphics on screen a lot easier. For C#, XNA is great. C++ has SFML, and Python has Pygame. I would stay away from Java.   Or, you could grab a game engine like Unity or UDK. Game engines provide a lot of tools right out of the box, for example physics engine, particle engine, post processing effects, etc. Its generally recommended for beginners to start off with something like XNA, and then move on to using a game engine, as you'll learn a lot more and your code will be better.
  10. Not sure about Minecraft.   Starcraft 2 has a pretty powerful editor, and I believe you can add custom sounds to that. Not sure how interested you're in that genre though. If you don't want to pay $40, there's also Warcraft 3. Pretty old, but also has a map editor. Not sure if it supports sounds or not. You should research before buying.
  11. Tried to play it but everything moves incredibly fast. Did you maybe forget to make it frame rate independent?
  12. True, I was saying work for free if you're still a beginner, and are not that good. If you are at least somewhat skilled, you could try freelancing for a small fee.
  13. Interesting. I would judge potential employees on their abilities to create sounds and music, rather then to reverse engineer games, but I'm not the one hiring. Maybe they are looking for an individual who can adapt to different situations. My recommendation would be to find an open source project, which will likely give you easy access to its files, or joint a team and develop sounds for them for free.
  14. I've only heard bad things about the Blender game engine, so I don't recommend that.   You're already messing with Unity, so start learning C#. Not through Unity, just C# by itself. Pick up a few C# programming books, not game programming books. Practice, create lots of console applications. Then, start messing with Unity. You won't be a very good programmer after this, but you should be able to get some stuff done. Grab a book on Unity and go through it.    You can probably have something up and running within a few months. It wont be very good, but it'll work.
  15. You don't add sound to a game that way when developing. Reverse engineering games to find out how to change sounds like this seems pointless if your goal is to study how sound works in game engines.