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About ryan20fun

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  1. ryan20fun

    WoA V - Afterparty/Judging thread

    Congratulations to all. I really enjoy doing these community challenges. It shows that even if our normal/other projects take (alot) of time, We are doing our best to do them right. I tend to make (really) messy bits and pieces of code when I rush to get things done quickly, And that code may not be the best or maintainable. Thanks again to those involved in the managment, running & judging. Edit: Wow, I got very close to the top Woohoo
  2. ryan20fun

    WoA V - Afterparty/Judging thread

    Thanks for the review @riuthamus "however the mouse issue was just so damn annoying." Did you try changing the mouse X axis sensitivity? I wonder if I should have made that very obvious that the mouse control of left/right movement could be changed. Any sugestions? @slicer4ever, Did I ask you for any Any sugestions? and explicitly thank you for the review (if not: Thanks for the review)
  3. ryan20fun

    WoA V - Afterparty/Judging thread

    Thanks for the review @Alpha_ProgDes "If I have one complaint, it is that the controller support isn't complete" I forgot to setup gamepad input bindings, I need to add that to a list of things to check. Any suggestions?
  4. ryan20fun

    WoA V - Afterparty/Judging thread

    Thanks for the review @ArThor I am wondering if anybody has checked the options menu where you can see the input binds and change the mouse sensitivity. Could you offer any (more) suggestions on what you would like different?
  5. ryan20fun

    WoA V - Afterparty/Judging thread

    Thanks for the review @newtechnology Could you offer suggestions on what would make it better? @slicer4ever "The controls could use a bit more work though, as having the mouse control turning you as well as arrow keys can be conflicting." I did include a sensitivity option for the mouse options menu for this purpose, But I could have made it more clear. But locking the player facing to the left/right would probably be better as you suggest. "the enemy's seem a bit buggy as they often don't attack in any way, other times they group up and destroy you pretty badly." I don't know why the AI was doing that, It was supposed to move closer to you till it was in range and attack. "Turrets on the other hand were very overpowered, capable of killing me in seconds" They where more meant to get you to stop and fire, I should probably have improved the warning. It is supposed to point a laser pointer at you before you get into firing range to alert you, But that did not always happen. I could not find a cause as to why the laser pointer was not showing, Even tho the PS was updated correctly to point at you. I think I am getting good at the whole game making thing due to all the good points raised (so far), I am going to write down the negatives/(constructive) criticism so that I can refer to it at later points for review against what I am doing.
  6. ryan20fun

    WoA V - Afterparty/Judging thread

    Thanks @racsoth for the review. Could you offer suggestions on what you would like or would have done differently? Did you do the tutorial? I will make a note for when I do a tutorial again to mention enemy damage/behavior. @IYP Do you have some tips on how to rotate, push and then jump to the next domino? I keep falling short
  7. ryan20fun

    WoA V - Afterparty/Judging thread

    Are you using a NVidia GPU? There is a library called "NVaftermath" that may shed some light on it, But I think that will only help Epic diagnose the issue. (This is also supposed to affect AMD GPU's aswell, Don't know about Intel) I don't think there is anything a end user can due, But hope newer drivers fix the issue. HTH AFAIK It should have popped up if it was needed, But it can't hurt to manually start it.
  8. ryan20fun

    WoA V - Afterparty/Judging thread

    GoogleDrive shows ~1.4GiB for me, It looks like it is each submitted archive in the archive. HTH
  9. ryan20fun

    WoA V - Afterparty/Judging thread

    Did the prerequest installer not work? It should be at: "<GameFolder>\Engine\Extras\Redist\en-us\UE4PrereqSetup_x64.exe" Could you post some more info if that installer does not solve the issue? Thanks for the review @Scouting Ninja, Could you offer suggestions on what you would like or would have done differently?
  10. ryan20fun

    Week of Awesome V - Day 7

    I have only been able to reduce the packaged size by ~13MiB by not including editor content. I am pretty sure I could reduce the packaged size by ~20% if I were very aggressive with the lightmap resolution, But that would cause the background walls to have ugly black shapes all over. I think that the levels themselves are the bulk of the size, the sizemap tool says the content is ~50MiB. The levels folder is ~100MiB. But I will keep looking into this for my other projects that use UE4. Final question on the subject, Do you know if it is opt in or if it requires some C++ code to do?
  11. ryan20fun

    Week of Awesome V - Day 7

    Thanks! I will investigate this, Should probably also use the gameplay profiler. The AI should ignore/move through each other, Do you mean like where they only have a small area to wonder around? Can you link/mention some documentation/top or comment on this, Or a search term ? I enabled compressed pak file option, I could have probably saved ~38MiB by not including the "Prerequirement" setup/installer. The only other option(s) I am aware of a specific to packaging for mobile. Thanks!
  12. ryan20fun

    WoA V - The Competition Thread

    End of day seven, This has been a fun week. A link to the uploaded game is included in my blog entry, Along the submission picture. Is that satisfactory @slicer4ever ?
  13. Greetings and Salutations. I can't think of anything that justifies the risk to add at this stage, So end of day seven for me. I spent the day mostly adding polish, Which includes: Laser pointers for the turrets, No ammo sound, Low health sound, Changed the colour on each alternative entry in the credits. I thought I solved the performance issue (which was some kinda base static light pass, Which I could find no info on ), It runs faster in the editor tho. The AI(FrogMen) is a bit iffy, They should shoot or melee you on sight. Yet they don't most of the time, But the work well when they do. There is a text field in the options menu you can use to execute any UE4 console command, I have included a file "CVars.txt" with some graphics related commands. You may want to drop the quality setting down to medium, I had to for the game to hit 60 FPS. This has been fun, I look forward to playing the other entries. I may even do a review of them. Dang, I forgot to credit @riuthamusfor his asset pack (Sorry @riuthamus). Link to my entry: Here Title: Invasion of Planet Frog And the picture: Thats all for now, Thanks for reading.
  14. ryan20fun

    WoA V - The Competition Thread

    @slicer4ever Would it be okay for those with low bandwidth (me for instance) to upload to a cloud storage site (GoogleDrive) and then send the link? Or was the issue Thaumaturge ran into a once off glitch/bug/hickup?
  15. ryan20fun

    WoA V - The Competition Thread

    End of day for me, Here is my blog entry: My entries have been getting shorter, Huh
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