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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

aamishah

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  1. Great! but I am looking for something more suitable for Programmers. All Physics book teach Projectiles,Collisions,Vehicle Physics etc But I wanna learn the same using known Physics APIs rather than learning all the complex equations behinds the scene. Thanks. Saadat Shah www.shah-soft.com
  2. Hi! I have seen many Physics Books but they always try to teach How to Program Physics Engine. I don't want that! There are Tons of great engines already out there. Is there any Book that teaches you Practical usage of some popular Physics engine like Newton, ODE, PhysX or Havoc, etc. Even a Book that teaches 2D engine usage will be great. I am big Fan of Physics-based games but I am only good at Box2D programming yet. I have basic knowledge of Physics but I want to see practical use of it with popular engines rather than re-invent the wheel from scratch. Sorry if this has already been answered, Just point me to that thread in that case. thanks. Saadat Shah www.shah-soft.com
  3. Hello guys! I am using Transparent(RGBA) PNG images for my Bitmap Fonts. it has soft(semi-transparent) shaodws. The effect looks great for the most part but... [sad] when I enable Blending, I get a diagonal line passing through the Quads (as if it was a Triangle strip). As you can see in this Picture, Fonts appear to be slashed ,same effect can be seen in Logo. Without Blending I get Hard edges, following pic uses AlphaTesting but obviously, its not as sweet as blending. I have tried many things like BackFace Culling, Disable Light, Disable DepthTest, Depth Masking, PolygonModes and so on. Please Help[help]. Here is a simple Sample Code,I am using Tao Framework in VB.NET: glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) glDisable(GL_DEPTH_TEST) glEnable(GL_TEXTURE_2D) glEnable(GL_BLEND) DrawFont() glEnable(GL_DEPTH_TEST) glDisable(GL_TEXTURE_2D) glDisable(GL_BLEND)
  4. Hello Gurus! I Got a Blending Issue in OpenGL. I am using Transparent PNG images for my Bitmap Fonts. it has soft(semi-transparent) shaodws. [sad] But when I enable Blending, I get a diagonal line passing through the Quads (as if it was a Triangle strip). As you can see in this Picture, Fonts appear to be slashed ,same effect can be seen in Logo. Without Blending I get Hard edges, following pic uses AlphaTesting but obviously, its not as sweet as blending. I have tried many things like BackFace Culling, Disable Light, Disable DepthTest, Depth Masking, PolygonModes and so on. Please Help[help]. Here is a Sample Code,I am using Tao Framework in VB.NET: glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) glDisable(GL_DEPTH_TEST) glEnable(GL_TEXTURE_2D) glEnable(GL_BLEND) DrawFont() glEnable(GL_DEPTH_TEST) glDisable(GL_TEXTURE_2D) glDisable(GL_BLEND) [Edited by - aamishah on October 7, 2006 9:47:15 AM]