aamishah

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About aamishah

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  1. Great! but I am looking for something more suitable for Programmers. All Physics book teach Projectiles,Collisions,Vehicle Physics etc But I wanna learn the same using known Physics APIs rather than learning all the complex equations behinds the scene. Thanks. Saadat Shah www.shah-soft.com
  2. Hi! I have seen many Physics Books but they always try to teach How to Program Physics Engine. I don't want that! There are Tons of great engines already out there. Is there any Book that teaches you Practical usage of some popular Physics engine like Newton, ODE, PhysX or Havoc, etc. Even a Book that teaches 2D engine usage will be great. I am big Fan of Physics-based games but I am only good at Box2D programming yet. I have basic knowledge of Physics but I want to see practical use of it with popular engines rather than re-invent the wheel from scratch. Sorry if this has already been answered, Just point me to that thread in that case. thanks. Saadat Shah www.shah-soft.com
  3. Hello guys! I am using Transparent(RGBA) PNG images for my Bitmap Fonts. it has soft(semi-transparent) shaodws. The effect looks great for the most part but... [sad] when I enable Blending, I get a diagonal line passing through the Quads (as if it was a Triangle strip). As you can see in this Picture, Fonts appear to be slashed ,same effect can be seen in Logo. Without Blending I get Hard edges, following pic uses AlphaTesting but obviously, its not as sweet as blending. I have tried many things like BackFace Culling, Disable Light, Disable DepthTest, Depth Masking, PolygonModes and so on. Please Help[help]. Here is a simple Sample Code,I am using Tao Framework in VB.NET: glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) glDisable(GL_DEPTH_TEST) glEnable(GL_TEXTURE_2D) glEnable(GL_BLEND) DrawFont() glEnable(GL_DEPTH_TEST) glDisable(GL_TEXTURE_2D) glDisable(GL_BLEND)
  4. Hello Gurus! I Got a Blending Issue in OpenGL. I am using Transparent PNG images for my Bitmap Fonts. it has soft(semi-transparent) shaodws. [sad] But when I enable Blending, I get a diagonal line passing through the Quads (as if it was a Triangle strip). As you can see in this Picture, Fonts appear to be slashed ,same effect can be seen in Logo. Without Blending I get Hard edges, following pic uses AlphaTesting but obviously, its not as sweet as blending. I have tried many things like BackFace Culling, Disable Light, Disable DepthTest, Depth Masking, PolygonModes and so on. Please Help[help]. Here is a Sample Code,I am using Tao Framework in VB.NET: glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) glDisable(GL_DEPTH_TEST) glEnable(GL_TEXTURE_2D) glEnable(GL_BLEND) DrawFont() glEnable(GL_DEPTH_TEST) glDisable(GL_TEXTURE_2D) glDisable(GL_BLEND) [Edited by - aamishah on October 7, 2006 9:47:15 AM]