Kramaton

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About Kramaton

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  1. Greetings to all.   I represent a part of indie development team and looking for advice from the community. We need to create a dozen of characters with different action animations for our turn-based mobile game.   There we can find excelent and proven 2D or 3D animator, that can build on provided character concepts? And how do you think what is better in terms of costeffectivness, making characters in 2D or 3D?   Thanks in advance and hoping to get some input.
  2. Pathfinding in pseudo-isometry

    Thanks for answers. I learned about presented paths to complete the task, and chosen to go with potential field method (got pointed to it at another forum). It solved all pressing issues with movement and presented nice side bonuses as a reward. If someone interested he can learn it here - http://aigamedev.com/open/tutorials/potential-fields/ Peace to all.
  3. Greetings to all. I'm looking for an advice or directions for my pathfinding problem. Game has a continuos space with static and dynamic obstacles. Link for image - http://www.gamedev.ru/files/images/pathfinding.jpg Red color is used for static obstacles, and green for dynamic ones. Game agent path should should be calculated without collisions with colored rectangles that are representing obstacles. There is no need to find shortest path to target. Amount of dynamic obstacles, i.e. agents, would be equal or greater (30+) than amount of static ones. Looking for an advice, hint for an feasible algoritm or some direction, there i should look to solve this problem. Thanks.