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About BrashMonkey

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  1. Spriter Pro and All Spriter Art Packs are now on sale at huge discounts on Steam! Plus we just released an awesome new Art Pack for people who want to make classic space ship shmups.   Sale only lasts until the 23rd! Grab it fast and please help spread the word! Thanks everyone.
  2. Spriter Animation Contest. 1000 Usd Grand Prize!

    I've updated the original post to include our promotional video.   And here is the link to the official rules of the contest: best of luck to everyone.   cheers.
  3. Spriter Animation Contest. 1000 Usd Grand Prize!

    This makes it a popularity contest.   Hi Kryzon, The Spriter and game-making communities in general tend to respect the art form on a more technical level than a general audience. We wanted to detach ourselves from the judging process completely so that the many artists we've worked with or know have the freedom to enter the contest as well, without risk of people accusing bias in either our judging directly or our choice of judges to benefit any particular artist or artists. For these reasons we opted to keep things more simple for ourselves, in a manner that makes the contest, and therefore all entries, more likely to reach the broadest audience possible. We have some faith that the benefits of the increase in exposure will outweigh any issues with the judging being less technical than if judged by a handful of selected individuals. I hope this makes sense.
  4. [media][/media]     BrashMonkey is excited to announce our first ever Spriter animation contest. This contest is for all you great artist-animators out there, and the theme is "Awesome Boss"     Entries must be inspired by this phrase in any way you see fit, but the general idea is to make at least one animation of some kind of cool and intimidating thing you might see as a boss in a video game. (Additional animations of your boss are welcome, especially if you feel more animations are needed to show off the concept.) As all entries must be visible to the public for voting, we'll only accept submissions which would not be considered "offensive" to or "inappropriate" for a general audience.   Any and all art styles are allowed, ranging from the use of 3d pre-rendered bits animated in Spriter to old-school hand drawn pixel-art, or anything in-between, just so long as you're using only original art which no-one else has ownership of (partial or otherwise), and please, no Art Pack usages as a base for your boss. Any entries must be animated in Spriter.   Teams may collaborate on a single entry, but of course would have to split any prize that they might win among themselves the way they see fit.   Three cash prizes will be awarded via electronic transfer (Either PayPal or a similar means.  More details in a followup announcement) as follows, based on the number of votes by community members:     The Grand Prize of $1,000.00 USD   Second place Prize of $350.00 USD   Third Place Prize of $150.00 USD   All entries must be submitted in their completed form by August 24th, at which time voting will be possible.   Voting will be closed on August 31st. The winner will be announced the following day.   The community will be the judges, and the winners will be based on number of votes for each entry (One entry per person or team). Voters should consider the following attributes while casting their votes:   Art style and quality   Animation (interesting, impressive, lively, etc.)   Originality   Awesomeness.     No purchase is necessary. Anyone can create an entry using the free version of Spriter which can be downloaded from     However, now's a great time to grab the even more awesome, powerful, and fun to use Spriter Pro from our online store at 50 percent off the retail price by using coupon code: BOSS during your purchase! This sale ends July 23rd.   We will have a second announcement in the next few days with the remaining information, including how to submit your entries, etc.   If you have any further questions or comments about this contest, please post them in the official forum thread here:   Best of luck to all you great artists, and let the awesome animating begin!
  5. Hi everyone,   It's been a long time since we've made a post here, and Spriter, our 2d Animation tool for game makers has come a long way sine then. In fact we're finally nearing the official release of version 1.0.   You can find out more about Spriter and download the free version from our website:   Here's a peak at what the latest build of Spriter Pro looks like:   There are several features yet to be added, including many which will focus on making work-flow faster and more flexible, but Spriter is now far enough along that it's file format is starting to be supported for many game authoring systems.   For those who use Construct2 from Spriter animation files can now be easily imported and controlled.     And fast progress is being made by a member of our community on a tool which can already quickly convert Spriter animation files to Unity's native 2d framework animation format. You can see Spriter animations being imported and used in Unity here:   Many other authoring systems are also in the process of being supported. You can see the specific status for any particular authoring system here:   Once Spriter 1.0 is officially released we'll be shifting focus to helping the developers and communities of all major authoring systems to make sure Spriter's file format is well supported as soon as possible.   If you think Spriter might be of use to you, we'd love for you to join our forums and Facebook page to not only stay on top of the latest updates and build releases, but to also provide us with feedback and feature requests which we value greatly.   Cheers, Mike at BrashMonkey        
  6. Hi everyone, The Kickstarter campaign for Spriter, the awesome 2d game animation tool is about to enter its final week. Spriter has gotten the attention, endorsements and support of many really great pro and independent game developers... [url=""][/url] "Seriously, awesome job on the editor." [b]- Tuomas Erikoinen, lead artist of Angry Birds[/b] “Up until now, these tools were kept as a sort of "secret weapon" by companies with deep pockets who would use them to reduce dev-time and increase quality. It's often too costly for smaller companies and independents to create their own - and when they do they're reinventing the wheel every time because there is no standard. Spriter finally brings us a commercial solution and with it comes the potential of a universal standard. “ [url=""][/url] [b]Dan Fessler[/b], [b]Professional game artist, Lead artist, A Bit Lucky[/b] Since the Kickstarter campaign began, there's now working basic beta Spriter support for lots of Game authoring languages and system... [b]Cocos2d[/b](by [url=""]@[b]TacoGraveyard[/b][/url][b])[/b] [url=""][/url] [b]GameMaker[/b](by icuurd12b42) [url=""][/url] [b]Flashpunk[/b](by [url=""]@abeltoy[/url]) [url=""][/url] [b]Flixel[/b](by [url=""]@abeltoy[/url]) [url=""][/url] [b]Starling[/b](by [url=""]@abeltoy[/url]) [url=""][/url] [b]AS3[/b](by [url=""]@abeltoy[/url]) [url=""][/url] [b]XNA[/b](by Mark Schmelzenbach) [url=""][/url] [b]JBlocks[/b](by Zeroluck) [url=""][b]Libgdx[/b][/url] (by Christian Finckler) [url=""][/url] With continued funding we can continue to work full time and get additional help to make Spriter the ultimate 2d Game animation tool and get full Spriter support in all the popular game authoring systems as quickly as possible. Please help spread the word. Thank you very much. Mike@Brashmonkey
  7. Hi everyone, This is Mike at The beta version of the all new Spriter, a highly optimized 2D game animation tool, is finally available. What makes it special is it's specifically for creating animations for games! [url=""][/url] [img][/img] It doesn't just export sequential images of full frames, it can also export the actual animation data in XML format, so game engines can recreate all the animations using just the original source images (like body parts) thereby saving massive amounts of VRAM and disk space. It will also support tons of game specific features, like visually placing unlimited collision rectangles per frame (with names and numeric values for each!), unlimited action points per frame, unlimited named variables can be changed per frame, and sound effects can be triggered per frame. It also supports an awesome feature called “Character Maps” which lets you show, hide, or replace images from specific folders on the fly to make game features like customizable character appearance and changes in weapons, armor, etc super easy and efficient. Please check out the Kickstarter page to learn more and for the link to download the free beta version. We'd love your feedback, suggestions, and support so we can make Spriter hands down the ultimate 2D game animating tool. Thank you very much.
  8. Hi everyone, After about a year of hard work I've finally released the first public beta version of my sprite animating tool. It allows for the creation of game character, effect, and item animations by combining multiple smaller images (body parts for instance)co create each completed frame. This is the sort of technique used to animate characters in games such as Rayman, Vectorman, Alien Soldier, and Odin Sphere! Please go to to check out the youtube videos and download the beta version. I'd love your help finding bugs and making feature requests. Please also join the forum at BrashMonkey to post bugs and feature requests as I'm announcing this tool on amny forums and wont be able to keep track of and respond to reports and requests on all of them. thanks much, BrashMonkey