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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Trevor10

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  1. Thank you for your interest. I have already found a project.
  2. This is a tough one. When I made my post I hadn't anticipated working on a game that is so far along in development. I've thought of learning C++ multiple times, but never committed. For right now, this game is larger than I'm prepared to take on. I'll keep the repository bookmarked in case I change my mind. Thank you.
  3. I hope I don’t make myself sound less capable than I am, but I am going to be honest about my experience and knowledge. I’ve only worked on one game that I made for a class in college. It was a 2D game similar to Space Invaders that was written in Lua/LOVE. I don’t have knowledge of advanced mathematics. I am familiar with Lua, JavaScript, Java, and Python. I have not done much programming over the last few years and look forward to getting back to it. I have time and a willingness to learn. For at least the next 5 months, I don’t have to work and can devote myself to a game, or two depending on requirements. I am a quick study and am sure that within a few weeks I can have a basic, but useful amount of knowledge about whatever language/engine the game is using. I am only interested in working on desktop games and am not particular about the type of game. As a long-time gamer, I have always wanted to contribute to a video game and now I have the time to do so. I am an adult and my timezone is EST.   Thank you for your consideration, Trevor   My email address is: comdkeen@gmail.com
  4. This thread has gotten quite long and I haven't read everything so I apologize if this is a repeat. What bothers me the most is people stating they are a studio when it's quite obvious they are working from their parents' basement or in a single bedroom apartment. Unless you've registered your business, are remitting taxes, and have dedicated office space - you are not a studio. The biggest dead giveaway that you are not a studio is the fact that you can't pay me. Studios have access to funding and/or an income from their previous game(s). Lastly, if you are not of legal age to enter into a contract (usually 18) don't even bother. I will never work (even free work) if I'm not protected by a contract. In short, don't lie about being a studio when you are just one person with an idea.