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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. Thank you, again, for the feedback. I have since renovated my resume and portfolio, and I would appreciate any further comments you may wish to make on them. [url="http://alexpizzini.com"]alexpizzini.com[/url]
  2. [quote name='frob' timestamp='1342315269' post='4959168'] All I see is a blog. ... [/quote] I understand that the format of my site is too much of a blog for a portfolio. I will reformat the portfolio section into something more traditional. I get the impression you just stayed on the first page and assumed that was "the portfolio." If you click on the portfolio link, there is only two senior project related posts in the whole category, and that's because they are portfolio pieces. You would only get to the "game-related musings" if you weren't looking at the portfolio. Perhaps if I changed the landing page would help. I'm guessing the main resume review you have in mind is [url="http://www.gamedev.net/topic/626813-portfolio-review/page__p__4952678#entry4952678"]this one[/url]. Now, I'm understanding what his "Technology Summary" was, but his resume had already been updated by the time I got to reading the review. Unless you say otherwise, I'm going to assume the same thing applies to my "Related Coursework" section. I could probably make one section listing projects and naturally include the skills and technologies used in the process. Would you clarify what you mean when you say my "activities?" I thought everything was chronologically listed. Thanks for your guidance.
  3. My name's Alex Pizzini. My website, [url="http://alexpizzini.com"]alexpizzini.com[/url], is home to my resume, portfolio, and a running blog of my in-progress senior project. I don't think there's too much I could say here that isn't pretty clear on my website, but I'll take a moment anyway. I'm preparing myself for a career as a technical designer. I have a background in programming and an apparent talent for design and leadership. At least in class and extra-curricular group work and projects, I find myself in the position of coordinating the artists and programmers while developing the game and programming as well. Additionally, my efforts in story writing and 3D art have garnered praise and acknowledgement by my peers and educators. I think I have a good understanding of my own abilities and limits, and I think I know what I need to do to progress toward my goals. However, I think it is also prudent and wise to seek advice from outside and experienced industry professionals. Thanks for your time and consideration. I appreciate any feedback you have on the design of my resume and portfolio as well as critical analysis of the content therein.