• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


  • Content count

  • Joined

  • Last visited

Community Reputation

195 Neutral

About BravadoWaffler

  • Rank

Personal Information

  1. I'm trying to replicate a sound that I've been hearing in music for years, but am just not quiet sure where to start. It's this sort of melodic tom tom sound with heavy reverb that kind of sounds almost like musical notes. I am not sure if maybe there's a specific way to get it, but I thought I'd reach out to the folks here.   https://youtu.be/mOFW8gLxB94?t=1m11s   https://youtu.be/u06DpcFXc4U?t=3m12s   https://youtu.be/rL3AgkwbYgo?t=1m50s   They simplest thing i thought of would be just to take a good tom sample, then load it in a sampler so that it would pitch up and down as i hit different keys on the keyboard. But it seems like there is more than the sound to this.   Tools I have that might come in handy: EW Storm Drum 2 EW Quantum Spaces Reverb BFD3 Logic pro 9   Just wondering if anyone's ever happened across a sample kit for something like this?  
  2. Secret of Evermore is a very dear classic from my childhood. I will provide you any music you need. I have emailed you, here are some relevant samples:   https://soundcloud.com/beatscribe/consequential-the-void-asmadi-games https://soundcloud.com/beatscribe/asmadi-games-consequential-riding-the-plains https://soundcloud.com/beatscribe/wombi-monsters-pirate-life https://soundcloud.com/beatscribe/asmadi-games-consequential-1 https://soundcloud.com/beatscribe/asmadi-games-consequential-2
  3. I thought I'd reach out to the great folks here for some help on this. I thought it can't hurt to ask. There is something sort of airy about this bass tone, I can't figure out they're getting that sound..any thoughts?   Base starts around 0:40.     https://youtu.be/CqZgd6-xQl8?t=50s  
  4. Soundcloud is a great place for putting a portfolio of your work because it's very accessible too. It has great responsive phone UI and loads pretty quick even when embedded in a page. You don't have to worry that some custom flash player of your samples you put on your website won't come up on somebody's iPhone or some off-brand phone. Soundcloud is very smart about that. I would imagine if you were shopping for a composer and got 3 sites, and 2 sites didn't even load up on your phone, you'd already be leaning toward the third guy just because he made things easy for you. 
  5. Thanks guys...the closest thing to what I hear in my head was the Pan Flute from Ra...add a little reverb and it sounds like south american mountains...I am gonna check those out though...   I purchased Gypsy for this project, time to sort out these guitars with like 10 articulations!
  6. I listen to a ton of the new genre, for like 3 days straight, then I don't listen to any of that genre for 2-3 days, than I try to compose something in that genre. If there is some unique instrument, I listen to solos, watch videos of people playing, even if I'm recreating it with a synth or a sample program, I want to obey the rules of how you really play it. This has worked well for me doing some work with the shamisen, lute and various woodwinds, none of which I actually owned or played. I doubt my method will lead to amazing innovations in the genre, but my clients usually end up happy with what I create.
  7. Hey guys, can anyone recommend a good AU for bamboo flutes? I have mostly EWQL products and I have Back in Time Records Ethnotronics, which has some 'ok' bamboo flutes (i think i can get away with their flutes + some good reverb), but I'm sure there must be something better out there. Does anyone have any recommendations?
  8. I've actually been following you on Soundcloud a while. You make some epic stuff! 
  9. That is a good one. I wish he'd finish the Super Metroid one!!
  10.   I've gone the same route, the extra work of recording analog equipment and the inability to quickly change tempo or rearrange things you've recorded like that just makes it more efficient to use digital samples. The loss of quality or "magic" of hardware is so minimal, that most of the time it's not worth it for me.
  11. Really good stuff. I liked the tavern by the docks piece. No real criticisms, except that I feel like I hear the same 'thundering drum' hit in a few of your tracks. It's not bad at all though. Really great Cello, is that actually cello playing or a sample library/au thing?
  12.   You never had problems with some of the large samples? I know there is a 2gig limit on what can be loaded. Unless they had patched it. My machine is only about a year old, top of the line Mac. It's never been a huge problem, but some of the really big patches have caused problems. 
  13. Yeah chiptune is a blast. It's a very alive scene too. If you love wires and modified nitnendos and classic sounds, you'll want to be a part of it!
  14. They are sill used. I you see some of the stuff going on at chipmusic.org there are a lot of vintage gear being used especially for live performances. Some guys do "all hardware" shows with no computers involved. Of course there are usually digital tools like vsts and aus that can come close to the authentic sound, but nothing is gonna be 100% the same as vintage gear.
  15. For SNES music most people use sound fonts sampled from actual SNES. Search for Seitzers SNES sound font, sleepytimejesse's earthbound font (it's huge) the ff6 , mario kart , and secret of mana an chrono trigger ones are also great. Some sfs aren't as good as others. I know logic and Cubase can load sf2 files but I don't know about fl studio.