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BravadoWaffler

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Everything posted by BravadoWaffler

  1. I'm trying to replicate a sound that I've been hearing in music for years, but am just not quiet sure where to start. It's this sort of melodic tom tom sound with heavy reverb that kind of sounds almost like musical notes. I am not sure if maybe there's a specific way to get it, but I thought I'd reach out to the folks here.         They simplest thing i thought of would be just to take a good tom sample, then load it in a sampler so that it would pitch up and down as i hit different keys on the keyboard. But it seems like there is more than the sound to this.   Tools I have that might come in handy: EW Storm Drum 2 EW Quantum Spaces Reverb BFD3 Logic pro 9   Just wondering if anyone's ever happened across a sample kit for something like this?  
  2. BravadoWaffler

    An Alchemist Reborn 2-D Snes styled Top Down Adventure RPG WIP

    Secret of Evermore is a very dear classic from my childhood. I will provide you any music you need. I have emailed you, here are some relevant samples:   https://soundcloud.com/beatscribe/consequential-the-void-asmadi-games https://soundcloud.com/beatscribe/asmadi-games-consequential-riding-the-plains https://soundcloud.com/beatscribe/wombi-monsters-pirate-life https://soundcloud.com/beatscribe/asmadi-games-consequential-1 https://soundcloud.com/beatscribe/asmadi-games-consequential-2
  3. BravadoWaffler

    How do you get this bass sound?

    I thought I'd reach out to the great folks here for some help on this. I thought it can't hurt to ask. There is something sort of airy about this bass tone, I can't figure out they're getting that sound..any thoughts?   Base starts around 0:40.      
  4. BravadoWaffler

    Music portfolio feedback

    Soundcloud is a great place for putting a portfolio of your work because it's very accessible too. It has great responsive phone UI and loads pretty quick even when embedded in a page. You don't have to worry that some custom flash player of your samples you put on your website won't come up on somebody's iPhone or some off-brand phone. Soundcloud is very smart about that. I would imagine if you were shopping for a composer and got 3 sites, and 2 sites didn't even load up on your phone, you'd already be leaning toward the third guy just because he made things easy for you. 
  5. Hey guys, can anyone recommend a good AU for bamboo flutes? I have mostly EWQL products and I have Back in Time Records Ethnotronics, which has some 'ok' bamboo flutes (i think i can get away with their flutes + some good reverb), but I'm sure there must be something better out there. Does anyone have any recommendations?
  6. BravadoWaffler

    Good AU for Peruvian/Bolivian Bamboo Flutes

    Thanks guys...the closest thing to what I hear in my head was the Pan Flute from Ra...add a little reverb and it sounds like south american mountains...I am gonna check those out though...   I purchased Gypsy for this project, time to sort out these guitars with like 10 articulations!
  7. BravadoWaffler

    How do you learn to compose different genres?

    I listen to a ton of the new genre, for like 3 days straight, then I don't listen to any of that genre for 2-3 days, than I try to compose something in that genre. If there is some unique instrument, I listen to solos, watch videos of people playing, even if I'm recreating it with a synth or a sample program, I want to obey the rules of how you really play it. This has worked well for me doing some work with the shamisen, lute and various woodwinds, none of which I actually owned or played. I doubt my method will lead to amazing innovations in the genre, but my clients usually end up happy with what I create.
  8. BravadoWaffler

    Eat drink and poop music

    I've actually been following you on Soundcloud a while. You make some epic stuff! 
  9. BravadoWaffler

    Getting started...

    That is a good one. I wish he'd finish the Super Metroid one!!
  10. BravadoWaffler

    Are sound modules still relevant?

      I've gone the same route, the extra work of recording analog equipment and the inability to quickly change tempo or rearrange things you've recorded like that just makes it more efficient to use digital samples. The loss of quality or "magic" of hardware is so minimal, that most of the time it's not worth it for me.
  11. BravadoWaffler

    Feedback RPG-music

    Really good stuff. I liked the tavern by the docks piece. No real criticisms, except that I feel like I hear the same 'thundering drum' hit in a few of your tracks. It's not bad at all though. Really great Cello, is that actually cello playing or a sample library/au thing?
  12. BravadoWaffler

    Mac or PC for Game Audio?

      You never had problems with some of the large samples? I know there is a 2gig limit on what can be loaded. Unless they had patched it. My machine is only about a year old, top of the line Mac. It's never been a huge problem, but some of the really big patches have caused problems. 
  13. BravadoWaffler

    Are sound modules still relevant?

    Yeah chiptune is a blast. It's a very alive scene too. If you love wires and modified nitnendos and classic sounds, you'll want to be a part of it!
  14. BravadoWaffler

    Are sound modules still relevant?

    They are sill used. I you see some of the stuff going on at chipmusic.org there are a lot of vintage gear being used especially for live performances. Some guys do "all hardware" shows with no computers involved. Of course there are usually digital tools like vsts and aus that can come close to the authentic sound, but nothing is gonna be 100% the same as vintage gear.
  15. BravadoWaffler

    Getting started...

    For SNES music most people use sound fonts sampled from actual SNES. Search for Seitzers SNES sound font, sleepytimejesse's earthbound font (it's huge) the ff6 , mario kart , and secret of mana an chrono trigger ones are also great. Some sfs aren't as good as others. I know logic and Cubase can load sf2 files but I don't know about fl studio.
  16. BravadoWaffler

    Mac or PC for Game Audio?

    I've been fine with Mac, although some orchestral tools get a bit clunky in Logic Pro 9. I assume its something that's been addressed in Logic X (but haven't upgraded myself). So far i've been able to get by though, just have to bounce heavy sample instruments sometimes to take the strain off the system.
  17. BravadoWaffler

    Requesting Constructive Criticism

    Hi Folks, I recently composed this piece, and I really want to make it as good as possible since I feel its one of my best. Its always great to have an outside ear have a listen and pick up things you don't notice when you're so "close" to the piece…so please..tear away..   I posted 3 versions here: one has a synth bell and cello lead, one is just the bell and one is just the cello. my client wanted all three, I'm favoring the "both" version but would love to hear what you folks think...   The song is a theme for a galactic empire strategy/colonization type game.   both cello lead bell lead
  18. BravadoWaffler

    Requesting Constructive Criticism

    You guys are completely right, the lead is what is lacking. Bell is too much, cello is too little.    I tried a few more things here, I'd love to hear what you guys think, here's a few different leads.    Playlist on Soundcloud
  19. BravadoWaffler

    I want something like X

    I feel its a double-edged sword. I feel happy that they KNOW what they want (some people don't), but at the same time, I feel like what they'll be happy with may end up being very similar to something that's already been done. But like Nathan said, you kind of have to bring your own thing to it too.
  20. BravadoWaffler

    Feedback on retro video game music

    To me, Megaman II's sound track is definitive of what the NES could do. It's also got its own character as far as construction of songs,scales and melodies. Dress it up in any kind of instrument/remix and it still sounds like megaman 2.  
  21. Hi Folks, everyone here has always given me extremely valuable feedback. I come from a chiptune/electronic background, so the further I foray into orchestral territory, the less sure I am of things. This is a song I made for an upcoming RPG, although my client is super happy with it, I'm wondering if there is something I can do to make it better as far as mixing/composition and other elements go.   The criteria for the song was: -Should have a bit of post-apocolyptic feel but hopeful -Should have a bit of that 'firefly' western sound -Should be reminiscent of Final Fantasy  -Should give the impression that you're flying (the main character flies) -Should showcase the guitar parts   Particular to this track's area: It's flying around a oppressive governments land, you can go there, but theres lot of laws and its a bit bleak and dystopian.   The guitars were recorded live (already had some great help mixing those from all you guys) and the other instruments are EWQL Hollywood Strings Gold and Symphonic Orchestra Silver.    Let me have it! I realize the only way I'm going to get better is to have my work critiqued 
  22. BravadoWaffler

    Requesting Brutal Constructive Criticism

    thanks Rune. I appreciate your input. Yeah, I did pan it a bit. Knowing where to put things in stereo seems to be a weakness for me :S Thanks for taking the time to listen and comment!
  23. BravadoWaffler

    Requesting Brutal Constructive Criticism

    Thanks. I added a little bit to my description there to clarify that point. It's supposed to be a bit bleak and dystopian for this particular track, it's sort of like you're flying around "the empire's" air space in this song particularly. I do see what you're saying though, maybe the guitar starting at the beginning would help it not change feeling quite so drastically.
  24. BravadoWaffler

    Would Appreciate Some Feedback

    HI Kerfuffle,  Your song sounds pretty cool! I like that background bed of synth that plays through most of it. In my personal opinion, the horns that come in around 1:30 sound sort of out of place, but this kind of song is all about mixing things up, so I guess that's ok.   My suggestion if you want to really get a good idea of how to use compression and EQ and stuff like that, is to get isotope's oZone, and purchase the instructional videos (i think its a $30 add-on when you're checking out). It's costly to get oZone and the iLok you'll need, but those videos alone really help you see what mastering is all about and give you practical, step-by-step view of the process, instead of generalizations that you'll find in many tutorials. I'm still learning myself, but everything became clear as I watched those videos, and oZone gives you all the tools you'll need to produce professional stuff.   It's also funny to here an elegant sounding british guy mixing a scandalous reggae song in the tutorial for some reason. :)
  25. BravadoWaffler

    Feedback on retro video game music

    Not bad at all. It's a bit predictable but I do like the arrangements. I think a change in the chord progression change after the initial part where the drums come in could do wonders to make it more interesting. Very nice homage to SNES RPG type stuff though!
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