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About purri

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  1. Simon thanks for answer.
  2. That AI im talking about. I can load thousands npc to server no problem but how i ... command they attack to player? Do i need to acces those NPC entitys via client? or what?
  3. I didn't find anything usefull but i have some ideas in my mind.
  4. Im still missing logic behind this, i can't really find anything on google. 
  5. Thanks for link, im blind or stupid but i really didn't find anything NPC related on that topic. I even read all ! :D
  6. Sounds logical, can you point me any website or article to read more on this? 
  7. Im programming ARPG game similiar like Diablo 2 and i cant understand how are npc controlled over network.   I know how to move and give commands to NPC players but how server "knows" where are obstacles etc. I have some idea in my head, i try to write it here , i was thinking this : When player comes view of monster, player send's packet to server and server gives order to npc unit to act, am i right?
  8. Okey, thanks for solution. Im waiting if there is anybody else to share more ideas. 
  9. Yeah i think so, but could you drop me whit some example code?  I need some logic   I write here something what i have thinking..  every time when client connects server must send channel name to join. That channel must have less than 16 players inside. So can i have dictionary which have    1. Collection of playerclients so i can communicate with them 2. Channel name 3. number of user on that channel    Can i do like : Dim LobbySockets As New Collection(Of LobbyConnection,String,integer)   ( LobbyConnection presents new instance of our class ,was made when the client connected) ?
  10. Im working on ARPG genre game with unity and i have been developing server by using vb.net 2010. Im running login , lobby and game sockets on ports 7111-7113 and each socket has own thread. example : When client connects login thread launch new thread and binds this new client data flow trought that. here is picture to show logic behind my work : [attachment=14457:TCPServer.jpg] But now to the my question. How i create channels? I want 16 player limited channels to chat and 8 players to ingame channel. Think about this: my client send data , packet structure is [ID,DATA] = [0x01 ,"Hello/Channel1"]. Server must check from array or collection where to send this data. We know that i want send it to clients in Channel1. I have thinking about creating multidimensional array OR collection, collection would be nice because i can acces those client's easily. AND second question. How i can store channels to collection? I know how to use collection, so im not asking help for that. But im thinking of multidimensional collection , which inculdes variables Object and String. Object stays one of connected client and string has channel name.  could it work ? tell me !  I need some example code. Please help me!