Thekill473

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About Thekill473

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  1. Digging

    Try looking at voxels and then go onto YouTube and lookup star forge. This looks like what they've done in rf2.
  2. Alundra Physics

    @BeerNuts Yeah that's pretty much what I had except I called it Y-Levels... Up down I dunno the name made sense in my head. XD but I'm glad someone else had the same concept.
  3. Alundra Physics

    But what would happen if I wanted objects that the player could walk over but also go under. for example a bridge. because one of the cities in my game is going to be pretty vertical.
  4. Well for awhile now I've had a physics/tile engine in mind but only until now I've found an example. So I was wondering how would I accomplish something like this: [url="http://www.youtube.com/watch?feature=endscreen&NR=1&v=QtaRXDC-C4M"]http://www.youtube.com/watch?feature=endscreen&NR=1&v=QtaRXDC-C4M[/url] so far I've set up a system where the map is made up of Y-Levels much like stories in a building and then each Y-Level has layers to place different tiles on. Would that system work for something like this or has anybody got something better in mind. Thanks for reading.
  5. Umm what lol. None of that made any sense at all. Please try and compose your post into a neater format.
  6. Xml Serialization

    OK Ive figured it. Annoyingly it goes through the properties instead of the actual variables so if the property doesn't have a set method it won't right.
  7. Xml Serialization

    because I've got variables that aren't null and all have values right up unto and even after serialization but in the file only some of the variables are written. And i cant find anything the written variables have in common.
  8. Before i start a big post on my issue, Is there any reason whatsoever that some variables would be excluded from being written in xml serialization in xna.
  9. My Twitter

    Hey I thought i might actually start paying attention to twitter and posting game updates there. Check it out! [url="https://twitter.com/thekill473"]https://twitter.com/thekill473[/url]
  10. Passing this as a ref.

    Aha I think I must've skipped a chapter in my book that said it automatically passes parameters as a ref. Thanks for the clear up guys.
  11. RPG logic in a diagram

    Well your probably not using c# or xna but there's still some good concepts hidden in here. http://xnagpa.net/rpgtutorials.html And c# and java are like brothers from another mother. So it shouldn't be to hard to read.
  12. Passing this as a ref.

    Well basically I just needed to be able to fiddle around with multiple things in the owner class. But net's solution worked perfectly.
  13. Passing this as a ref.

    Thank you Net Gnome your a life saver man. And thanks everybody for taking the time to read this.
  14. Well this post is much more clearer than my last help post I hope. Basically is there any workaround to pass [b][i]ref this[/i] [/b]as a parameter. To a class members function.
  15. Easy programming language

    You could make some top notch arcade games pretty easily using Game Maker. You can combine drag and drop development with its built in programming language(GML). It's very well documented and basically spoon feeds you programming if that's what your looking for.