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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About Elysium

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  1. The looks are ok, but your written content needs some work.
  2. I am a programmer and do some art. My problem with taking profit sharing is that to many people have offered it. There are a whole lot of people making games. Few of them will ever succeed in even completing there project.   Your best bet is to find someone who is not that great at there skill yet. Don't offer profit sharing. Present it as an opportunity to expand there portfolio. Maybe if possible give them space on your website to show off there portfolio. Present this as a challenge not a job. And above all show some respect and understanding of what they do.   It takes some time to to create art just like it does to program. Most programmers seem to treat artists as if what they do isn't really work. That the art just randomly appears. I have experienced this on more than a few occasions.   Offering to pay even if it is in small amounts over time, is more likely to get you an artist than profit sharing. 
  3. Man that looks really cool thanks for the link, I'll be keeping an eye out.
  4. Wow sounds like a cool project. You have a website or anything?
  5. You could always try something like glfw. If nothing else it is open source and you can check out its code for an example. Hope it helps anyway. Here is the site. http://www.glfw.org/
  6. I'm using Ubuntu 10.10 myself. When I first looked at the unix section. It looked as though there weren't many people to help or get help from. I am glad to see I was wrong. My engine is a flat c dll. Hoping it will allow me to use at least most most programming languages. All I need to do is make some wrappers, for python and others. Has anyone tried or found problems with this approach?
  7. Thats cool the engine I have been working on is cross platform. Once I finish incorporating the sound and physics part I will begin my world building tools and things like that. It's good to see others doing something within the linux community. Thanks for responding guys. So one more question what version of linux are you running?
  8. I was just wondering what people are currently working on. Personally I need to add sound and physics and I am done with my 3d engine. So how about you guys.