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About VZdemon

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  1. Hey people. As a heavy Unity3D user and a programming hobbyist I was inspired by Unity3D to make my very own game engine. Except this one was going to be free for everyone and completely cross-platform. Meaning you could play and make games on linux, windows, and osx (Not ready to get in to mobile yet). I have a very rough base to start from and I wanted to get some feedback or just show off some code. #include "Core.h" class Controller : public Component { public: void Init() { // Gets Called Right before main loop starts cout << "Hello World" << endl; } void Update() { //Gets Called every frame update if(Input::GetKey(KEY_W)) node->transform->Translate(0, 0.1f, 0);//node is the GameNode this object is attached to if(Input::GetKey(KEY_S)) node->transform->Translate(0, -0.1f, 0);//node is the GameNode this object is attached to } void Quit() { // Gets Called Right after main loop closes //Nothing to put here and it doesn't have to be declared. Just wanted to show it exists } }; int main() { Engine::Init(); { GameNode* Cam = Engine::Create("Cam"); Cam->AddComponent(new Camera()); GameNode* Cube = Engine::Create("Cube"); Cube->AddComponent(new Renderer()); Cube->AddComponent(new Controller()); } Engine::Play(); return 0; } of course a lot of core features are missing such as lights and shadows, asset pipeline, and an interactive scene graph viewer and editor, and addtional graphics features. But for a start i think I'm in the right direction.   Btw any opengl advise/help is gladly welcome.   thanks for reading
  2. hello i'm new to this forum and i am wondering if anyone could help me with a game me and my friend are working on. it's a frist person shooter. we've gotten really far but there is one problem i just can't seem to solve. i want to use automatic weapons and to do that i need to use the MouseDown function but then if i hold down the mouse it just shoots sooooooo fast it's unrealistic. plus i wanna control firerate for guns. can any pliz tell me how to control mousedown speed it would be sooooo awsome if you could