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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Adderly

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  1. Anyone know why I might be getting this in the Eclipse console when I try to run something? It looks like Eclipse's run configuration might be a little wonky, but I've only been playing with Java and Eclipse for about a month, so I haven't the slightest clue where to begin. [quote][color=#ff0000]Usage: javaw [-options] class [args...][/color] [color=#ff0000] (to execute a class)[/color] [color=#ff0000] or javaw [-options] -jar jarfile [args...][/color] [color=#ff0000] (to execute a jar file)[/color] [color=#ff0000]where options include:[/color] [color=#ff0000] -d32 use a 32-bit data model if available[/color] [color=#ff0000] -d64 use a 64-bit data model if available[/color] [color=#ff0000] -server to select the "server" VM[/color] [color=#ff0000] -hotspot is a synonym for the "server" VM [deprecated][/color] [color=#ff0000] The default VM is server.[/color] [color=#ff0000] -cp <class search path of directories and zip/jar files>[/color] [color=#ff0000] -classpath <class search path of directories and zip/jar files>[/color] [color=#ff0000] A ; separated list of directories, JAR archives,[/color] [color=#ff0000] and ZIP archives to search for class files.[/color] [color=#ff0000] -D<name>=<value>[/color] [color=#ff0000] set a system property[/color] [color=#ff0000] -verbose[:class|gc|jni][/color] [color=#ff0000] enable verbose output[/color] [color=#ff0000] -version print product version and exit[/color] [color=#ff0000] -version:<value>[/color] [color=#ff0000] require the specified version to run[/color] [color=#ff0000] -showversion print product version and continue[/color] [color=#ff0000] -jre-restrict-search | -no-jre-restrict-search[/color] [color=#ff0000] include/exclude user private JREs in the version search[/color] [color=#ff0000] -? -help print this help message[/color] [color=#ff0000] -X print help on non-standard options[/color] [color=#ff0000] -ea[:<packagename>...|:<classname>][/color] [color=#ff0000] -enableassertions[:<packagename>...|:<classname>][/color] [color=#ff0000] enable assertions with specified granularity[/color] [color=#ff0000] -da[:<packagename>...|:<classname>][/color] [color=#ff0000] -disableassertions[:<packagename>...|:<classname>][/color] [color=#ff0000] disable assertions with specified granularity[/color] [color=#ff0000] -esa | -enablesystemassertions[/color] [color=#ff0000] enable system assertions[/color] [color=#ff0000] -dsa | -disablesystemassertions[/color] [color=#ff0000] disable system assertions[/color] [color=#ff0000] -agentlib:<libname>[=<options>][/color] [color=#ff0000] load native agent library <libname>, e.g. -agentlib:hprof[/color] [color=#ff0000] see also, -agentlib:jdwp=help and -agentlib:hprof=help[/color] [color=#ff0000] -agentpath:<pathname>[=<options>][/color] [color=#ff0000] load native agent library by full pathname[/color] [color=#ff0000] -javaagent:<jarpath>[=<options>][/color] [color=#ff0000] load Java programming language agent, see java.lang.instrument[/color] [color=#ff0000] -splash:<imagepath>[/color] [color=#ff0000] show splash screen with specified image[/color] [color=#ff0000]See [url="http://www.oracle.com/technetwork/java/javase/documentation/index.html"]http://www.oracle.co...tion/index.html[/url] for more details.[/color][/quote] Any suggestions would be greatly appreciated [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img] Thanks in advance.
  2. Transformers 3 was f***ing epic...
  3. Adventure Time is probably the greatest cartoon ever...
  4. Cowboys & Aliens?.. Why wouldn't I mind seeing this?
  5. Straight up... I feel like shit. I'm so tired, the muscles in my neck are so stiff that it's killing my shoulder. Gotta get some sleep.
  6. Empty compliments don't mean squat.
  7. "Tell me. Why do people always say it was natural for man to assume that the sun went around the earth, rather than that the Earth was rotating?" "Well, obviously because it just looks as though the sun is going 'round the Earth." "... Well, what would it have looked like as though the Earth was rotating?"
  8. Happy 4th of July, everyone. Have a safe night.
  9. When I die, I want Led Zeppelin's Over the Hills and Far Away played at my funeral.
  10. Got so much accomplished today. Next week should be extremely productive.
  11. Finally got my prescription filled for eyeglasses. They should be in sometime around Monday after next if not sooner.
  12. Entire essay in 25 minutes? Psh. No problem.
  13. "If I had asked people what they wanted, they would've said faster horses." - Henry Ford
  14. Don't think I'll be driving much for the next couple of weeks. It took an extra 20 minutes to get home tonight because I can't see road signs until I'm already on them. I thought I missed my turn twice before I realized I had another 3 miles to go before I got there.
  15. Seriously considering crashing early tonight.