Omnislash8

Member
  • Content count

    2
  • Joined

  • Last visited

Community Reputation

100 Neutral

About Omnislash8

  • Rank
    Newbie
  1. Lesson 6 - not compiling question

    I copied the code from the tutorial, but it may still be helpful to post it here. Maybe its a problem with fopen? AUX_RGBImageRec *LoadBMP(char *Filename) { // Loads A Bitmap Image FILE *File=NULL; // File Handle MessageBox(NULL, Filename, "ERROR", MB_OK); if (!Filename) // Make Sure A Filename Was Given return NULL; // If Not Return NULL File=fopen(Filename, "r"); // Check To See If The File Exists if(File==NULL) MessageBox(NULL, "File is null", "ERROR", MB_OK); if (File) { fclose(File); // Close The Handle return auxDIBImageLoad(Filename); // Load The Bitmap And Return A Pointer } return NULL; // If Load Failed Return NULL } int LoadGLTextures() { // Load Bitmaps And Convert To Textures int Status=FALSE; // Status Indicator AUX_RGBImageRec *TextureImage[1]; // Create Storage Space For The Texture memset(TextureImage,0,sizeof(void *)*1); // Set The Pointer To NULL // Load The Bitmap, Check For Errors, If Bitmap's Not Found Quit if (TextureImage[0]=LoadBMP("Data/NeHe.bmp")) { Status=TRUE; // Set The Status To TRUE glGenTextures(1, &texture[0]); // Create The Texture // Typical Texture Generation Using Data From The Bitmap glBindTexture(GL_TEXTURE_2D, texture[0]); // Generate The Texture glTexImage2D(GL_TEXTURE_2D, 0, 3, TextureImage[0]->sizeX, TextureImage[0]->sizeY, 0, GL_RGB, GL_UNSIGNED_BYTE, TextureImage[0]->data); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR); // Linear Filtering glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR); // Linear Filtering } //end if if (TextureImage[0]) // If Texture Exists { if (TextureImage[0]->data) // If Texture Image Exists { free(TextureImage[0]->data); // Free The Texture Image Memory } free(TextureImage[0]); // Free The Image Structure } return Status; // Return The Status }
  2. I get the error "initialization failed" when I run the program. Apparently my .bmp file does not exist, but I have created it and it is in the Resources folder in my project. if (TextureImage[0]=LoadBMP("Data/NeHe.bmp")) I have tried changing that line to just "/NeHe.bmp", "NeHe.bmp" and many other derivatives of that. I tried changing the type to 24-bit bmp, 16-color bmp, monochrome bmp, 256-color bmp, etc. I don't seem to see what I am doing wrong here. I made the bmp originally and just dragged it into the Resources folder of my project from My Pictures. Can anyone give me an idea of how to go about debugging this? Any help is appreciated, thanks.