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About saturn1

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  1. Blood Star - indie game

      Story:  You play as a clone soldier created by the "Blast Corporation." Blast Corporation is a multinational, intergalactic, power hungry company that feeds off of the resources of the universe to turn huge profits!  Of these resources, Blast Corporation primarily seeks out the legendary "Blood Fragments" and "Blood Diamonds." These gems are not only beautiful but are strong sources of energy (and taste delicious topped with a touch of whipped cream!)  You are sent from planet to planet in search of these Blood Fragments and to wipe out all life in your path to the so called “Blood Star,” a red star that provides energy to all the planets in the solar system.  It is up to you to either join the evil Blast Corporation in their mission to take over the galaxy or to rise against them and become the leader of your own clone army and gain the true power of the Blood Star for yourself!  GAMEPLAY  Blood Star is an action role-playing shooter, with inspiration drawn from games like Diablo, Dodonpachi, Rise of the Triad, and Don’t Starve. At the moment, Blood Star can only be played with a controller.  Blood Star mixes classic “danmaku” shooting gameplay through its barrage of enemy bullets with action role-playing gameplay that provides deep player customization and RPG mechanics. This unique mix of genres provides an intense, fun, and deep experience that will have you coming back for more!  When shooting enemies, Blood Star uses a fast paced “Chain” combo system. Whenever the player attacks an enemy, they start a short countdown. For every attack the player chains together, the countdown is reset and the player receives extra points. These points are turned into “Blood Fragments” which can be used to level up the player, upgrade weapons, and buy items.  Enemies will drop “Bazookas”, “Power Ups” and other items when they are defeated. The player can equip a Bazooka to the LT and RT buttons. Every Bazooka has unique abilities and can be customized using the aforementioned Power Ups. Power Ups add additional abilities such as increased damage, attack drones, bullet patterns and much more! Every so often the player will unlock equipment which will boost your stats and add additional abilities such as increased run speed, slower chain timer, and more.  Additionally, the player can use a dash move using the RB button. This move will stun enemies and deflect enemy bullets back at them if timed right. By pressing the LB button, the player can use a powerful “Discharge” attack. These discharge attacks can also be found and equipped by defeating enemies.  By combining these abilities you will soon become the most powerful clone in the entire galaxy and harness the power of the Blood Star!  FEATURES  - Beautiful hand painted art!  - Unique, explorable planets!  - Tons of quests with cut scenes!  - Funny and intriguing story!  - Alternate endings!  - 4-player local and online multiplayer!  - Monster-shooting, bazooka action!  - Insane amount of weapons, power ups, equipment, destructible environnements, monsters, bosses, and more!  - French baguette gun!    Screens If you like follow it's important          
  2. Dead of the dead!

    For all fans of diablo :)     Help us on steam concept:   Thank you
  3. Dead of the dead!

    "Dead of the Dead" is an Action-Reflection Zombie-simulation game.   Trailer:   "Dead of the dead" is the subtle mix between action/reflection and survival mechanisms allowing you to choose the way you want to play whenever you want (infiltration, action, destruction ,,, ) in a post apocalyptic world full of allusions and references to movies, shows cartoons and games of the same kind. You dream of being in the shoes of a zombie, don't you ? If you do, you are a bit strange, but your dream finally becomes real with "Dead of the dead" !   kickstarter:   Site:   Facebook:   Twitter:    
  4. "Icone" beatthemup 2D

    Thank you. Someone test ?
  5. "Icone" beatthemup 2D

    Hello everyone. We created a 2d game mixing RPG and beat them up.   You can watch a trailer here   We are now to find funding and finish the game.       Visit our website:     Thank you!
  6. Thank you JTippetts. Now, i have some problem with my depth map. Here is my depth map cube: [img][/img] Front-back placement it's ok. [img][/img] Left right it's ko. [img][/img] I think it's my depth map cube which is not good. Have you an idea how i should paint my depth map to resolve left, right cofiguration? Thank you.
  7. Hello, im doing a game in 2.5D. For depth sorting i want to use depth map with a shader. I would like to know if there is some tools/technique, to generate a depth map from sprite? Thank you.
  8. 2.5D compute depth

    But it's not possible to add a Depth for sprite for exemple my sprite is 100Width100Height and add 100Depth on z axes? Because billboarding with 4 vertices won't give depth to my sprite. Thank you.
  9. Hello, i develop a game in 2.5D. For the depth computation i use a math algorithm with plane and raycast. But this algorithm use lot of processor when there is lot of entities... So i wonder if it's not possible using billboarding to draw my sprite and benefit of 3D depth? My question is how to reprensent a sprite in vertices, (usually for billboarding it's 6 vertices) i need more vertices to represent depth. I am a beginner in 3D rendering technique, so tell me if it's possible? And if it's possible some tips to get it. Thank you.
  10. 2.5D depth sort.

    [quote][color="#1C2837"][size="2"] You could divide your blocks up into sections. In case of your small block[/size][/color][/quote] Hard to find the good subsection i think, no? And even if i get the subsection i need usage of shader or something like that to display part of texture? Thank you =)
  11. 2.5D depth sort.

    For example if player 1 hits player2 on the same depth there are in the same layer ? Or in this picture [img][/img] How to compute easily different layer? Thank you.
  12. 2.5D depth sort.

    Yes, everything is 2D. I can draw using layer but the real problem is to compute depth for entity in the same layer... Any Idea?
  13. Hello, i have some problems with my 2.5D game, to sort my sprite. Here is a little schema of my game: [img][/img] I would like to know if there is a simple solution to display my sprite with the correct depth each frame. Look at this second schema [img][/img] The player (is jumping) should be front of the little square. But just before when the player was not jumping, he was behind the first big block. ( Look at the third schema) [img][/img] So in fact the player should be behind the left big block (like in schema 3) but he must be front of the little square. And the little square should be front of the big block. So i wonder how to resolve this case? Thank you for reading. Any solutions, tips... are welcome.
  14. Relaxation is the faster way to resolve contact penetration? Thank you!
  15. 2D grid onto sphere

    Go welzl algorithm