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Nikke

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  1.   Play Ironbane (runs in your browser, no installation needed)   Still in alpha, Ironbane is a co-op action MMO inspired by Sonic Robo Blast 2 and Realm of the Mad God. Expect many bugs. Game Design Document | Development Roadmap   I'd like to hear your feedback, and how we can improve the game. Thanks!
  2. Today we are pleased to announce the next installment of Ironbane, bringing you v0.2.0. This is of course still an early alpha release. Check it out at http://play.ironbane.com/ Challenge yourselves and your friends to reach the bunny at the top. Post screenshots in the forums! There might be a surprise later for those who can make it. For the past two weeks we’ve been working on adding a physics engine with collisions, and implementing movement and jumping. We’re also happy to introduce a new team member: Agecaf . A jack-of-all-trades, Agecaf likes to design levels and has taken care of the obstacle course in this release. Note that the movement and jumping is still a work in progress, and we know there are issues with them. We’d still like to hear your feedback though. In other news, we will from now do two-weekly releases of the actual game, and two-weekly devlogs. Each will be posted on Sunday and will be sent to our newsletter subscribers as well.
  3. Nikke

    Ironbane MMO - 0.1.0 pre-alpha

    @Starmire sure! Any feedback is welcome
  4. Ironbane is an upcoming 3D action MMO played straight from your browser. Development originally started in 2012 and reached 0.4.7 alpha at the end of 2013. We are currently rewriting everything because our codebase was a spaghetti bowl and we were experiencing memory leaks and sudden server crashes. Project homepage We just released v0.1.0 pre-alpha! Try it here.   Gameplay Videos Tutorial walkthrough Generic gameplay Boss battle   Screenshots
  5. @jbadams Thank you for your detailed response. I understand your point better now, and I have included a small author's note which will hopefully be enough to stop those trying to build the next WoW.
  6. @jbadams I would argue that it all boils down to your perception of the word 'MMO'. For me, MMO means an architecture that can potentially hold thousands of players. Entities and players could be represented by triangles for what its worth, but the network size and load are comparable to real-world MMO's. If your requirement for a 'true' MMO holds high quality music, art, 3d models, thousands of quests and other game content, I obviously cannot live up to your expectations since it is a hobby project which runs at a lower pace.    @Krohm However, these techniques are the beating heart of an MMO. They are very efficient in delivering packets and there is much less overhead and complexity compared to others because the server always runs in a single thread. In addition you can develop faster with Javascript with its unique expressiveness, sharing code between client and server and taking advantage of the fastest evolving platform ever: the web. Everything else depends on your hardware.   The real problem is that people are trying to do huge projects causing them to fail. This has nothing to do with MMO's.
  7. Since a picture speaks a thousand words...     After weeks of hard work, we are very proud to present you v0.4 of Ironbane! We are still in alpha, meaning that the game still contains a more-than-acceptable amount of glitches. However the list of bugs is schrinking each day, which we thank again to the great community we have had the pleasure of having with us so far. Please keep posting your bug reports, suggestions and comments! I'd also like to announce that we will no longer make big releases like this one. Instead we will start to ship more frequent but smaller updates to have a shorter feedback loop from the community. We have found that this workflow also motivates us more as a tean.   Changelog Chat The swearfilter now also works on the chat bubbles Added /stuck command Game Added zeppelins Added civilians Added a lot of new models Added basic aggro system Improved and more detailed zones Improved pathfinding for NPC's Turrets now have an appearance Improved lighting and atmosphere You can now aim directly on NPC's (before you had to aim at the ground they were standing on) Interface Creating a new character now randomizes the appearance Bug fixes Fixed IB not working on Firefox and Linux Holding the jump key now correctly makes the player jump repeatedly Falling through the world is now less likely to happen Fixed "ghost mode" Arrows and bows now play the correct sounds Fixed buggy jumping in water Fixed turrets sometimes not shooting at players Fixed player names in chat having wrong colors Server now auto-restarts every 24 hours to prevent file-reading errors Fixed buttons in the main menu causing layout issues Character customization buttons now work more properly You can no longer get stuck in objects Fixed main menu view being different after already having played Standing on moving objects is now less buggy For developers We've updated the README on GitHub for the latest details concerning installation.   Check us out on http://www.ironbane.com/ 
  8. Nikke

    3D Pathfinding

    I'm sensing a misunderstanding here. The A* algorithm works for any dimension. He's right. Nodes can be anywhere and don't nessecarily need to be manhattan style distanced like in minecraft. But you're better off learning navmeshes although thats super hard.
  9. Ironbane is an open source action MMO played straight from your browser, using 3D graphics and a retro graphics style.   The game focus on simple gameplay without leveling, fast combat using swords, axes, daggers, bows and magic staves and intense Player vs Player combat. Our intention is to create a vast alive world where players can interact with each other. The main objective of the game is to defeat Ironbane, a dragon hiding in a castle waiting for a challenger. Future updates will include the ability to buy houses, participate in player arenas, do quests, make use of transports such as hot air balloons, boats and trains and many other things that we are still thinking of. Screenshots We are looking for talented people! Also Programmers, Artists and 3D Modelers! How does this work? Anyone can contribute something at any time. All you need is an account for Ironbane. When you add a contribution, you earn reputation (rep), which will be visible on your profile and on the forum. A higher rep allows you to get more privileges, such as becoming a moderator or game master, GitHub access, the ability to give others reputation for their work and more. We want to reward people for their work. How much rep do I get for a contribution? This will depends on the quality of work you provide, but here are some generic guidelines: Generic reputation award table Action Reward Forum post 1 rep Bug report 5 rep Contributed content (art/music/model) 10 rep (+ Bonus depending on quality) Accepted pull request 20 rep (+ Bonus depending on quality)   What can I work on? If you were to join, what would you love to work on? Skill is important, but more important is your love for the skill. It doesn't matter if you suck, the only thing that is important is motivation. You must be willing to learn from others. For Programmers: What's the code like? Ironbane runs on pure Javascript, on both client and server. Javascript is arguably an easy language to work with, and it allows you to program more productively with easy debugging and no need to recompile (atleast on the client). What am I allowed to work on? Anything you like! You can work on the game code, the 3D renderer, boss scripts, forum software or even on this page you're reading right now! You must work on whatever you want to work on, to keep yourself motivated. You basically have the power to change anything you like. All the source code is waiting for you on GitHub. With that said, you need to learn how to use Git if you haven't yet. It's an incredible powerful tool and you will need it at some point in your life anyway. What's Git? I'm scared! No need to be. Read this tutorial, it explains Git well and will get you up and running in no time. How do I contribute? By making pull requests on the repository you're working on! It's that simple. Make a pull request and one of the lead developers will check it out and give you feedback. If the code looks fine, it will be pushed live to Ironbane.com instantly. In the meantime, you earn reputation! Start by reading the Getting started pages on the GitHub repository. If you need help, feel free to make an issue there or on our forums. For Artists: What art does Ironbane use? Our graphics theme: Retro 16-bit steam age We need Pixel Art! Currently we're in dire need of 16-bit pixel art that fits our game. Our theme is a blend between the medieval and steam age. What exactly? We need sprites for monsters currently, including one for our main villain Ironbane. Each monster or NPC in Ironbane uses a 8x3 spriteset. Some examples:   There are not that much work as you expect. Half of the images are mirrors of eachother and can be re-used.  How do I start? You need a good painting software. I personally prefer Photoshop, but you can also use Paint.net, GIMP or others. What can I draw? Anything you like! New villains, textures, a better logo, stuff for the website. Do whichever you like best. How do I contribute? You can either post them in the forums for others to look at, or if you are technically skilled you can also make a pull request with the art in place. See the Programmers section on how to use Git and GitHub. For 3D Modelers: How do I start? You're going to need a 3D modeling software package. Blender works well, but you can also use others if you are more comfortable with them. I for instance use 3ds Max. It is also advisable to get your own version of Ironbane running, so you can test out your models directly in-game. To do so, first read the "Getting Started" guides on the GitHub repository for both the client and server. If you can't or don't want to get a local copy running on your machine, you can still post your model with screenshots on the forums. What's the model format? .OBJ, and then it is converted by a script to a .JS file. First, to get an .OBJ file, you have to use your modeling package's export function and then select the OBJ file format. if you're working with Blender, here are some good settings to ensure your file gets exported correctly: How do I test out my own models locally? To really see your own stuff in-game, you will need to have Python 2.7.4 installed. Do not use the latest version of Python, only 2.7.4 currently works with the converter. Once you've installed Python on your machine, copy your .OBJ to "/plugins/game/images/meshes/". Next, you will need to open a command-line prompt on this folder. In Windows 7, you can shift-click on the "meshes" folder and select "Open command prompt here". When you have the command prompt open on the meshes folder, enter the following command: convert_obj_three.py -i file.obj -o file.js Replace "file" with the name of the OBJ (without extension) you copied in the folder. The command will generate a .JS file for you. Now it's time to add the model to the game. Log in the game as an admin (the default admin account is "TestUser" with password "test") and click on the Editor link on the navigation bar. Click on "Meshes Editor" and fill in the fields as best you can. For filename, fill in the original full .OBJ filename (e.g. chair.obj)! Press "Add" at the bottom when you're ready. Now go in-game, and check the Model Placer for your newly added model. My model doesn't show up! Something went wrong, apparently. Fortunately, you have a lot of example material right next to you. Check the meshes folder for other .OBJ files and open them in your modeling package to see what their scale is like, and try to adjust yours. General advice Try to keep your polycount as low as possible. See the other models as a reference. I will post more hints here later. Link to the game You can try Ironbane yourself here: http://www.ironbane.com/game.php (Nothing is needed to play) Contact You can reach me on Skype, my username is janssen.n Via e-mail: nikke@ironbane.com You can also reach me on ironbane.com, simply make an account and start posting on the forums!
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