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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. I was using C++. Yes the document is confusing, just stick the the part where the author builds the pseudo-3D view. How he slice the images and fit them together to achieve reusability.   While I agree with the comments that "in this day and age, keeping it simple involves using modern hardware, api and engine capabilities", if you just want a simple dungeon crawler, many 3D Engines will overwhelm you with their unnecessary overhead and some 2D libraries such as SFML are quite modern and straightforward to use.
  2. I started to do a similar project using SFML and C++. If you are interested I could share with you.   You can also check this document (which I used myself to understand a few concepts). Some parts are useless but you can find it useful to build the pseudo-3D dungeon view: EYE OF THE BEHOLDER ENGINE MECHANIC EXPLANATION
  3. I didn't usually think on this but after I had my first son things changed a lot. Now I just need to stare at him for a while to feel motivated.
  4. Very pleasant.
  5. Ok, I think everything went well in the first interview as they requested more stuff from me (my translated diploma, a detailed portofolio etc). There is another doubt you guys could help me with perhaps: I see many job announcements describe the salary of the full year. This is not a common practice here in my country because there are several peculiarities such as the 13th salary, vacation related stuff. Anyway, what I was wondering is given a yearly value (for instance 50K) by German laws/work regulations how much should I divide it to know my monthly gross value. By 12 perhaps? Maybe by 13 like here in Brazil?   Thanks in advance, the info shared here really helped me so far.
  6. This is probably a minor issue but I was thinking on one thing that never occurred to me before as I always did interviews in my native language: how do I say the names of the programming languages in English? Should I say "c p p" or "c  plus plus" or whatever? How about C#, we say the equivalent to "c  sharp" here, is it ok?
  7. Oh, sounds good. Euro is like 3 to 1 to my local currency while pounds are 4 to 1 last time I remember checking.     I think I can do ok in English and even in German I can do a tiny bit to survive - my father used to work for a German based company with a branch down here. Of course I would start learning it right from the day I get any confirmation on the job.       And I just found out that I live in the 23th most violent city in the world - Goiânia.     Thanks for all the info guys. I'll let you know how I did and if I made to the next phases - you know, if I survive until there 
  8. Buster2000, was it 60k euros?
  9.   Specially if the freelancer is from a place that $5/h is a good or at least acceptable rate.
  10. That´s good for a change. Down here it is desertic hot/sunny almost all year.   Well I do have a 4 year Computer Science degree but I don´t know if that´s valid over there. I hope it is.        I believe so too but down here things are getting out of control and there is nothing an individual can do. Except maybe buying a fortified vehicle and living in a fortress - options that some rich people are already doing! For me the option of moving to another country sounds better. Even other neighbor countries over here are in better shape than us: Uruguay and Chile to name a couple.
  11. Hi,   I was contacted by a German Gamedev company from Hamburg about a position they have. I am still going the have all the steps (technical interview, tests etc) so it's a long way until any certainty but out of curiosity I wanted to know if there are any german developers (or foreigners living in Germany) here that could help me with what kind of benefits are commonly offered by German companies and maybe what range of salary I should be expecting (for a dev with 4-5 years of relevant experience)?   I have a decent job and my own place but I´ve been actively looking for a relocation out of my home country (Brazil) since it has become chaotic and unsafe over the last years so I am willing to sacrifice some of my comfort for those. So what could you tell me about the city itself (Hamburg) and the country (Germany). The general impression I have is that it´s a very nice place, safe and with a strong economy.     Thanks in advance.
  12. I did freelancing from mid/2013 until the end of 2014 because I wanted to spend more time with my newborn son. I had already extense experience in mobile applications (Objective-C, C++ and Java for Android) and backend (PHP/MySQL) so I felt it was easy to land some quality freelance jobs. I took jobs from oDesk and from my former employer. It can be done but you probably need to get more than the basics in whatever tech you pick. Contractors often look for experienced professionals to solve complex parts of a project or even the whole project. Also the networking thing that was mentioned before is very important. Be very cautious when picking the projects - make sure you can actually complete it - that said here goes a few advices from my experience.   - Always talk to your contractor and give feedback - everyday - if possible more than once a day even if it´s just to say that you are still working on it (whatever he/her is expecting to be ready next). You should also give preference to face-to-face talks (skype, hangouts) than simple e-mails whenever possible. - On the monetary side, in my opinion there are 2 kinds of contractors. The ones that will hire the most unexpensive freelancer and the others that will look for the best/most experienced freelancer and his hourly or contract price isn´t much of a problem (but even then they will try to cut costs). Study and react to the contractor style, do not treat with them the same way. - Do a good job and you will get more jobs from the same contractors - but they will always expect to pay again whatever you charged in the first job so you also need attention in this point. - Expect extra work not included in the contract terms. Take a look and study this new requests before declining upfront. See if they are just simple changes and reasonable things that won´t make much difference and will satisfy the contractor even more.
  13. Thanks for the input so far guys!
  14. Hi,   I am working on a game for mobile devices and I'd like to ask out for opinions on this subject:   When you run a mobile game on your device, do you prefer it to start on portrait orientation like you were using your phone in the standard way? Does forcing you to landscape cause any insatisfaction? Maybe either way is good?   Now, I ask the same question again but with an extra info: the game is based on Eye of the Beholder series. You have the dungeon view and the little characters faces.   Thanks