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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About megabaki

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  1. Thanks all!  Good suggestions.
  2. I'm looking for information on how to detect a 2D collision for a fast-moving object. The object may be moving faster than the frame rate of the screen, so it's position may pass right through a wall/barrier, by the time the next frame arrives. My application is simple, so I'm not using any physics libraries, nor do I want to. The object is a sphere moving in a straight line, like a bullet.  The domain is in 2D.  
  3. It was ok, but the vocals seem unnecessary, or just overplayed.
  4.   I would take 2 billion in cold hard cash, please.  No Facebook stock for me.
  5. I thought oxygen masks were part of some sort of fail-safe design?  They would drop automatically if oxygen levels fall dangerously low in cabin.  Otherwise, that would mean every pilot in the world can suffocate their passengers with the touch of a button.  Pretty gruesome thought.
  6. Turning off the transponder does not imply theft.  It simply means their destination or target was very far away, especially if they needed to fly 5-6 more hours. Besides, stealing a plane like this is too complicated.  You need accomplices on the ground, how to dispose of 200+ passengers, etc...  The simplest answer is usually the right one. It was probably a suicide run, a long one, but whatever happened, they didn't make it.  How can they fly so long without passengers fighting back? Or it's just one big coverup with false information everywhere.  
  7. Who knows.  Someone probably hijacked the plane, but then they got sucked into a wormhole, then abducted by aliens, and will re-appear flying over the Bermuda in about 300 years.  This is the best plot for a movie that has never been made.
  8. Time to go solo.  Stop working for the man and become self-employed.  Work on your own terms.  Sign up for healthcare.  Problem solved.
  9. If foreign groups are no longer interested in waging war against us on our own soil, then why does our government continue to pass security programs that we don't need?  They must have forgotten to tell us about this little fact.  It's certainly a good way to make money, for Republicans at least.  Sell us security programs based on fear.
  10.   All foreign groups immediately denied responsibility because they don't want to fight the US on their own soil.  The news says it's counter-productive.Which means the US is mostly at war with their own citizens.  Everything that they have been doing lately, adding more and layers of security, has been to take away rights of the average citizen.  Would you feel more safe if every town is locked down, so they can search for local suspects, for everday crimes?  Give up a little freedom, and we'll find'em quicker. This event ended quickly not because of massive dragnets, house-to-house searches, or our mighty show of security forces, but because someone phoned in a tip. Excessive show of force, indeed.
  11.   Well, Bostonites won't be applauding after they get the bill for half a billion dollars for shutting down an entire city.  You can thank the Republicans for building up our security forces and our wasting money on security programs that do nothing to keep us safe.  Even now, they're trying to sneak pass bills in Congress that continue to erode our constitutional rights, while filling their own pockets with money.
  12.   The show of force was a bit excessive, yes.    You got local, state, and federal departments all in one spot, all armed for war. Just to capture a 19 year-old nutcase with a shotgun.   Just how many trucks of tatical army men do you need to get this weeny guy?   Unless you're a dictator of a country, I don't see how one person can start a war with an entire country, but apparently, this guy has done just that.  Pretty crazy or pretty sad, depending on how you look at it.
  13.   How many photos of two middle-eastern guys carrying overstuffed backpacks/dufflebags, who happen to be standing near "ground zero" have you seen lately on Reddit?  There has to be more than one person involved, as there were multiple explosions in different locations.  A single guy carrying around a bunch of backpacks would look kinda suspicious, don't you think?
  14. I think OP wants to know where the first two rabbits came from.  Consult the biblical reference of your choice. Evolution is nothing more than a mutated gene that fell in love with itself.    
  15.   What faults are you referring to?   The nation of Korea was already divided before WWII.  Splitting it in two insured that neither party would have control over the entire country.  if it wasn't for the U.S., the entire nation would be under communist control right now.