Single Status Update
Usability is important, isn't it? Anyone with a clue how to put together a quick game can slap together an SDK and literally have a game up and running in a week. But that beast will be full of text boxes and drop down menus and other doo-dads that will perceptibly be intimidating. So how does one design it in a way that it's incredibly intuitive but robust? That, friends, is the real challenge.