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About Eastfist

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  1. I'm using Qt 4.8.7, which seems to be the last of the line of Qt version 4. I don't want to jump to Qt 5 simply because installs are getting bigger. Granted, they are trying to provide support for more operating systems, but it is very clunky. I looked into Necessitas for Android and the whole process of getting your app onto a mobile phone just seems clunky. Technically it all works, but usability goes out the window. I'm sticking with desktop deployment for now.
  2. It's been a LONG TIME since I last updated you guys on my game engine. This is what I've accomplished so far: https://youtu.be/sWIAZwODEMo
  3. http://qt.eastfist.com I'll be putting up a series of very basic tutorials on Qt c++ while I recover from surgery.
  4. Just translated some image distortion algorithms from c# to Qt c++. Looks amazing, although not ideal for real-time rendering. Have to still learn about bilinear interpolation and direct pointers to pixels.
  5.   You can say that again.  Very appropriate level of abstraction for beginners.
  6. I realize now that if I continue to rewrite my code, I'll never get it done. This iteration, though, is quite robust. But it seems I encounter a new problem everytime I implement a new feature to make it easier to use. For example, today was all about make tabs.
  7. Qt manages to open/draw a 24 megapixel jpeg with ease (because of built-in double-buffering in their widgets). However, in GIMP, which is built with GTK, it tears all over the place. I dare someone to write a Qt paint program comprehensive enough to compete with GIMP.
  8. I love how well c++ runs (when the code is good). But I also understand why it's intimidating to new programmers (because c++ is not my first programming language). But how I learned it coming from Visual Basic was to look for the patterns in language syntax. Imagine one day when we'll all be programming with full graphical rebus language, looking like some kind of code we dial into Mortal Kombat. :P
  9. Success! Qt "real" 3D rotation transformations give me Mode-7 F-Zero type of rendering. Opens up all sorts of possibilities. Check out my video: http://youtu.be/KuTBzhBqU4Y
  10. First goal after completing the development kit is to "port" the fundamental seminal games like Tetris, Pac-Man, Mario. If I can do that with ease, then I will have accomplished what I set out to do. Of course, I don't want to get ahead of myself.
  11. New GUI is coming along nicely. Stability is the main issue.
  12. I wonder if I could send images to Phonon and take advantage of Phonon's DirectX fullscreen mode. If my understanding is correct, on Windows, the DirectX api is called and plays the video at true fullscreen (changing the screen resolution). I looked at the QAbstractVideoSurface code and it looks like it just draws it scaled up. Don't know if it changes the screen size for better performance.
  13. Back in high school, when I was taking my first Turbo Pascal classes, I didn't realize how important learning a "bubble sort" was. Now, having to implement my own Undo/Redo framework for my application, my Jedi Knight training has come full circle. Whodda thunk?
  14. I've been weary about which media formats I should allow in my engine. If my understanding of MP3 is correct, I cannot use the MP3 sourcecode (particularly the decoder) because it is owned and patented. Some encoders use are not written by the patent owners, but even then it's risky. So, as long as my engine doesn't encode or decode MP3s, that means I can allow MP3 files in the project because the user would have to obtain the encoder/decoder on their own. I think this is corre...